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Found the log file. Here's the relevant part:

info startup: Initializing user interface rendering...

error window: Application creation error: java.lang.RuntimeException: asset not loaded: shader/gui.json

at com.lezliz.b.g.a(Unknown Source)

at com.lezliz.rainnskye.b.e(Unknown Source)

at com.lezliz.rainnskye.a.a(Unknown Source)

at com.lezliz.window.MainWindowNative.a(Unknown Source)

at com.lezliz.rainnskye.Main.main(Unknown Source)

Ah, yeah, it's basically saying that your graphics drivers don't like the game. Sadly, the game doesn't have detailed enough logging to tell me why the shader fails to load and compile exactly. It's a really simple shader, though, and if that doesn't work, I doubt the shaders used by the actual 3D stuff will work either.

I don't know if there's any reasonably easy way for me to fix it, but I'm curious since I haven't seen the shaders fail to load before. If you can bear with me, it would be nice to know which graphics card and graphics driver version you have exactly.

It's a really old laptop that I use for playing small PC-only games (my main computer is a Macbook). I literally found it on a free stuff table a few years ago. It says the graphics card is AMD Radeon HD 7520G. Driver version is 15.200.1055.0.  Scanning for an update said this is the best driver for this card, but it's from 2015... so it's probably just that the computer and graphics card are too old. I mostly use it for RPG Maker games. Someday I'll get something newer

Hmm, the graphics card itself should be more than capable of running the game, as far as I can tell. Really weird. I don't know if it's the driver then. I double-checked the shader too, but it passes the standard conformance tests, so I don't know why it wouldn't work. I might give the game a better poke at some point - maybe even make a browser build out of it - but it's likely going to take a good while since the code base is old and I'm busy with my Next Big Thing too. 😕