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Thank you very much for your comment.

I never thought that this game could generate anxiety. But thanks to your comment it is something to take into account.

From my perspective, failure is a learning process, in real life, very rarely, you achieve success on the first try.

Being a short game, I thought of it more as a puzzle, you win when you manage to understand what is the best strategy of how to use interdimensional travel.

That learning must be achieved by failing before achieving success.

So indeed, failing is part of the game, but being a short game, without a character that generates a link to you, I never thought about what you wrote to me, so once again, thank you very much for your comment, I'll keep this in mind in future developments.