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Have you considered having all of the shift options available to choose from at the Assembly Plant each day instead of just one random option?  Also maybe having the pay be scaled according to the degree of risk?  Currently it's kind of basic and boring.  I really didn't use the plant during my first game because I was more combat oriented and it was much more effective to just kill and loot until I got access to the Arena, etc,  This time around I'm playing a more INT focused character so I'm spending much more time working at the plant in the early game building up cash and surprisingly stats/skills.  It would be nice if more options were available, high risk shifts if I need money at that time and lower risk if I'm targeting stats/skills or looking to steal.