Running into a problem with fighting certain mobs. Brawlers (listed as fighting with fists/no armor) have a soak of 20? That's pretty good for bare skin, better than the bandits with armor.
Fletch01
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Also will not allow me to repair the armor at the armor store, it gives me the message "You have no armors in need of repairs right now." It's the combat armor from the armor store upgraded with Tokyo plates so the max soak should be 30, current value is 26/21 which may be the problem?
It allowed me to repurchase the Tokyo plates which brought the armor up to 30/21 but I'm assuming the fact that the current value is greater than the max value is the problem, when purchasing the plates it's only adding to current value.
Also having a problem with Quartermistress job, I have Kelly McTierney assigned there with an 81 science but my armor is not regenerating soak. If memory serves "anvil" was the predecessor of the smithery module which I do have installed. Is there some other anvil I need to acquire or is this not working properly? Armor is the combat armor upgraded with the second set of plates, I don't recall the name off the top of my head.
Right, I did find that. I mean just an option to deselect each individual choice rather than resetting the entire thing which you can't even do if you have made any other selections on the attribute or trait menu. Those can be changed after selection, I just find it odd and tbh annoying that you can't unselect a skill class.
It's been a few versions since I played the game, I like the new character generation process which allows for a lot more control over how your character is built than the old "background" system. One issue I have is that once you select a skill class you cannot unselect it, you're stuck with that unless you start the whole process over. Other choices are reversible, why not this one?
The game's not very good. It's not that bad either but it's just not worth paying for imho and honestly even as a free game it would be substandard compared to a lot of what's out there. Premise is dumb, resource management is simplistic, combat system is flat out bad, boss fights are more annoying than challenging and the art is mediocre. If you like giant tits then that might be a win for you but really you don't need to play a bad game to see giant tits. There's a sequel now but honestly I was so underwhelmed by the first game that I really am not motivated to waste time or money on that. 2/5, not worth it.
Also for girls with jobs they can only do training at 8 am, even after their shift is over they aren't able to be included in training. You have to go in and manually remove them from their job, do the training, then assign them to the job all over again. I can't say if it's all girls and all jobs but I tried Michelle and Eliana, Eliana was assigned to perform at the Dragon where her shift says it ends at 4:30 but no matter what time it was after 8am she could not be included in training. (I was trying to do stamina but checked ranged combat also to verify it wasn't specific to stamina) Michelle was assigned at Nika's where her shift ends at 4pm.
The Gardener job does not appear to be functioning correctly. It says that a gardening skill of 26-50 raises income from the garden +25%, 51-74 by 50% and 75-129 by 100%. I have Juno assigned there, the skill raises (15% chance/day) are kicking in but my income has been frozen at +14 for a long time. I wasn't tracking it at the 26-50 level but it didn't increase at the 51 or 75 threshold, she is currently at 78. Is +14 the cap or is there some other factor I'm missing?
Space Hulk quest is driving me nuts. I can't open the reservoir door no matter what I try. I have the mark 2 handheld, I've read every book and taken every course available so my stats are as high as they can be and I've even tried guessing based on the number of rivets in the door. My home system is also max level. What's the trick to this?
Also, is there a cap on how high you can raise stats/skills through working there? My ranged skill is at 50 and I can't seem to get it any higher through working munitions, it comes up but I always fail to raise it. Happened half a dozen times now which is mathematically improbable as it seemed to be about 50/50 before I hit that level.
Have you considered having all of the shift options available to choose from at the Assembly Plant each day instead of just one random option? Also maybe having the pay be scaled according to the degree of risk? Currently it's kind of basic and boring. I really didn't use the plant during my first game because I was more combat oriented and it was much more effective to just kill and loot until I got access to the Arena, etc, This time around I'm playing a more INT focused character so I'm spending much more time working at the plant in the early game building up cash and surprisingly stats/skills. It would be nice if more options were available, high risk shifts if I need money at that time and lower risk if I'm targeting stats/skills or looking to steal.
When scavenging in wild areas I've had problems with one of the ambushes. The more common ambush is fine and works normally, however there is a less common one where the 4 enemies are armed with pistol/sword/sword/nothing (wouldn't it usually say fists?) and after the battle concludes you can't progress. You'd normally have to loot or check followers or something but there's no buttons on the screen for it. The only thing you can do is restart, it's extremely annoying.