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Awesome work! I've used it in a game I just published: https://spidamoo.itch.io/zeta-complex

Thanks,

game's fun : ) 

random idea: maybe some ricochet mechanics?

Have you tried raygun? Or did you mean something else?

(1 edit)

Oh, here it is! I've missed that. I guess I didn't have anything exact in mind but the raygun seams to be it : ) great work!