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Cool game, especially considering everything except sound assets was made by you. The textures look really nice. Is the player an infamous among us reference?

The player movement is a bit floaty, feels like you are applying force to a body - but in a game like this i'd expect movement to the more 'constant' if that makes sense.

In the later stages of the game when there's a lot of pins, it can be hard to process visually where to shoot the next ball - since standing pins are mixed in with knocked over pins. Maybe a color adjustment to the knocked over ones would have helped draw the players focus to where there's still standing ones?

(+1)

Thanks! I will try your idea about coloring knocked pins.

Not really Amongus reference. More like run out of time for player model :)