Cool game, especially considering everything except sound assets was made by you. The textures look really nice. Is the player an infamous among us reference?
The player movement is a bit floaty, feels like you are applying force to a body - but in a game like this i'd expect movement to the more 'constant' if that makes sense.
In the later stages of the game when there's a lot of pins, it can be hard to process visually where to shoot the next ball - since standing pins are mixed in with knocked over pins. Maybe a color adjustment to the knocked over ones would have helped draw the players focus to where there's still standing ones?