Thanks and I'm glad you enjoyed it!
I did replay a few Megaman games (among other games) before start of the jam to have some inspiration and I worked on player character controls and most of the bosses. That might be it :)
This one caught my attention a while ago but then I forgot about it. Glad I did find it again!
The idea and art is really nice. One immediate complaint I have is that first enemy slimes took 7 shots. There should be a variation that takes 3 shots max, even if just for fist wave.
Boss 1 didn't feel too interesting as all its attack would work more or less the same on flat terrain. Other 2 bosses however did take advantage of world being round.
ALl in all this was pretty good!
was a bit confised at start but could get into it and beat I think 3 bosses.
Problem was mostly that changning orbit trajectory is not the most intuitve thing.
Seems like orbit recalculation causes lots of lag aspecially if I hold W for too long.
Esc paused the game but 2 buttons from menu didn't work.
All in all, quite original take and nice look. But due to limited control seems like I should just get into basic orbit a be lucky normal attacks don't get me.
like the freedom given to come up with strategies!
First played on normal and literally blazed through all with "fire wall". Next time went with "lightning bow manifold" and till had some fun. tried other spell and combinations of words ov course.
I think when I lost I had to start from boss 1 again. That would be really annoying loosing at boss 5+ and do all again. Could let me hav an option to restart last fight or start from beginning in case I decide my picks ar just bad.
Good job finding a way to combine strategy and boss battles! Somehow managed to beat all bosses!
One thing that was really anoying is to wait for wheel to stop so I can send another unit. I get that this limits spamming but it's still annoying and I coudn't spend gold fast enough. Other thing to spend gold was buying and replacing units on the wheel which adds additional element of strategy but I didn't see any tooltip in game what each usint is so I could end up weakening myself. Would be nice if you could add a screenshot of each unit stats or at least a short description.
Played this 2 weeks ago around time it was published and it looked promising. But it seems nothing was added by this time. Shame :(
other than that vegetables look funny, action is simple yet satisfying. Just needed some funny music in the background and nice slashing effects.
Would've loved to see it improved.
Very visually pleasing, reminds me of Cuphead a little.
Could use more visual cues what what move hands are going to make, especially for lasers - maybe hands could start glowing for a short while before firing.
player control feels a bit floaty. Could increase gravity value and jump force to make jump faster.
Hammer feels seems slow, not sure if intentional - swing forward should be quick so it look like it has impact. swing back is ok. Other weapons seemed ok.