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bryengx

587
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A member registered Dec 27, 2020 · View creator page →

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Thanks and I'm glad you enjoyed it!

I did replay a few Megaman games (among other games) before start of the jam to have some inspiration and I worked on player character controls and most of the bosses. That might be it :)

This one caught my attention a while ago but then I forgot about it. Glad I did find it again!

The idea and art is really nice. One immediate complaint I have is that first enemy slimes took 7 shots. There should be a variation that takes 3 shots max, even if just for fist wave.

Boss 1 didn't feel too interesting as all its attack would work more or less the same on flat terrain. Other 2 bosses however did take advantage of world being round.

ALl in all this was pretty good!

https://itch.io/jam/boss-rush-jam-2025/rate/3232841

https://itch.io/jam/boss-rush-jam-2025/rate/3232841

https://itch.io/jam/boss-rush-jam-2025/rate/3232841

Not sure what you mean about doors. If you mean doors inside "main hall" all of them are open at the start and are closed once you beat a boss of that room.

And it seems I already checked your game some while ago.

was a bit confised at start but could get into it and beat I think 3 bosses.

Problem was mostly that changning orbit trajectory is not the most intuitve thing.

Seems like orbit recalculation causes lots of lag aspecially if I hold W for too long.

Esc paused the game but 2 buttons from menu didn't work.

All in all, quite original take and nice look. But due to limited control seems like I should just get into basic orbit a be lucky normal attacks don't get me.

Looks pretty good but very easy. could beat it without using spin.

One easy way to improve it would be make bosses attack more often.

Looks nice but has some performace issues even on windows build. game even froze on boss 3.

Bosses seemed difficult even when I understood bullets color mechanic. This might be because bosses are so agressive that there is little time to look at my bullets and collors still left on the boss.

Very original and kinda disgusting in a good way!
I'd suggest adding an option to restart right a way after loosing instead of sending me to main menu.

This looks interesting and has some story elements.

Bosses however, were a bit underwhelming. I beat them all with just basic punches. Other weapons seemed to take too long to get going.

This looks good and controls are responsive.

Boss doesn't seem to comlicated but require some precision and patience.

Not sure if this needs to be over 300 MB though.

https://itch.io/jam/boss-rush-jam-2025/rate/3232841

Very good! Sometimes though there is so much action that I don't know what is happening. Despite that, some times I'm still performing good :)

Very unusual "boss" game. It has a lot of story and lots of unique art.

Combat has some depth too. I was mostly just charging my drill though :)

Thanks and I'm glad you liked it.
About the ninja girl not fitting in, story wise she arrived to the station form opposing faction just a bit before you. Sadly we run out of time to implement good dialog system to have more story bits.

Impresive work!

like the freedom given to come up with strategies!
First played on normal and literally blazed through all with "fire wall". Next time went with "lightning bow manifold" and till had some fun. tried other spell and combinations of words ov course.
I think when I lost I had to start from boss 1 again. That would be really annoying loosing at boss 5+ and do all again. Could let me hav an option to restart last fight or start from beginning in case I decide my picks ar just bad.

Really liked phase of the game and art style.

Only complaint I have is that boss 2 was somewhat boring. I just wait indera  platrom in the middle for it to do low attack and hit it.
But Boss 1 was perfect!

Fine boss fights but a bit too slow for my taste.

There is a glitch with golem, I can attack it from distance before it starts moving and it will just stay unless whell makes it move and start really fighting :)

Good job finding a way to combine strategy and boss battles! Somehow managed to beat all bosses!
One thing that was really anoying is to wait for wheel to stop so I can send another unit. I get that this limits spamming but it's still annoying and I coudn't spend gold fast enough. Other thing to spend gold was buying and replacing units on the wheel which adds additional element of strategy but I didn't see any tooltip in game what each usint is so I could end up weakening myself. Would be nice if you could add a screenshot of each unit stats or at least a short description.

Pretty good game! All 3 characters had different play style and so did all bosses.

A lot was going on on screen and fhankfully dangerous areas could've been recongnized for the most time without too much troublems.

Very well made bosses and player character had some really cool looking abilities.

Fight itself was quite chaotic but that's what makes it fun! Too bad you managed to make just 2 fights...

wow, this is good one!
Fun game but I'd wish I recover some damage after beating one boss.

By how assets look I think I played it few weeks ago but I'm not sure because it is way better than I remember. Well done with all the improvments!
Game looks great and plays well. Bosses are more on the easy side but that's ok.

This was fun! Too bad it was so short. Was exited from seeing just a screenshot but got a bit disapointed when realized I'm not the one with rotating axe heads :)

Wish there was a little more content.

Nice looking little game. Not too hard but still takes some patience to beat.
One mistake can ruin whole run. That being said damage I received from bosses does seem inconsistent.

Nice idea and bosses are fine too.

My biggest problem is that game is very fast passed but it takes relatively long to get back to action if I loose. would be nice if death sent you back to boss or tutorial room instead of start menu.

Played this 2 weeks ago around time it was published and it looked promising. But it seems nothing was added by this time. Shame :(
other than that vegetables look funny, action is simple yet satisfying. Just needed some funny music in the background and nice slashing effects.

Would've loved to see it improved.

Very plesant and enjoyable, even if all bosses felt similar.

I liked how I always have a choice to make even if something is picked randomly

Graphics look good. However combat feels too slow.
Jumping could be improved by increasing gravity value so falls are faster. This would be in line with how fast we move horizontally.

Thanks!

Thanks!
We did consider aiming with mouse but that would make it harder for controller support.

Very visually pleasing, reminds me of Cuphead a little.
Could use more visual cues what what move hands are going to make, especially for lasers - maybe hands could start glowing for a short while before firing.

player control feels a bit floaty. Could increase gravity value and jump force to make jump faster.

Hammer feels seems slow, not sure if intentional - swing forward should be quick so it look like it has impact. swing back is ok. Other weapons seemed ok.

Simple yet good! Did not expect burning children on boss 2. Kinda dark if you think about it :)
Rest of the game seems just as random and funny. Well done!
boss 3 was kinda confusing because at the start I coun't tell if glowing block meant danger or something else

I'm impressed you managed to make a 3d project in such a short time! But that bring new problems like camera feels too close to the player and I can't see all the action happening very well. Thankfully, most of the attacks come from bosses themselvs so it is main focus for most of the time.

Dragging items makes it really difficult. just left clicking on them to move to the slot right clicking for heal would have been enough.

Really cute and fun and unique. And has a controller support!

small thing like hittin enemy twice in one swing makes it feel really rewarding.

Thanks!