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Heyo! Big Updates! But first some small updates I've made over the past couple weeks.

Movement got changed to reflect the new movement mechanics. Also nerfed backwards burst movement in all capacities massively. I forsaw it making the character's defensive shenanigans too available for free. That's no good. Added new movement tools in return. Buffed a couple offensive movement tools. Added a full on sliding mechanic for slide and dive and the newly reworked sprinting, and tied certain moves to it like Bio Upper. It was meant to be a reference to Titanfall/Apex's crouching uppercut which you can do after a slide anyways. Consequently that'll be reflected in it's amped animation. It'll kick ass.

Speaking of amped stuff, I've completely overhauled that stuff. For one, double jump takes air actions now. And covers less ground. In return it uses not much air meter. You can spend all your air mater on air combo extenders regardless of air actions if you use the air dash. But air dash is gonna cost so much overusing it is just not gonna be worth it. I did this because originally I had more moves in mind that used air actions. And I wanted to balance the character around that. But it just, never happened. So the character's relationship with air actions is much more traditional. And in line with vanilla.

In return I've let a good handful of normals and a small selection of additional specials be amped like Bio Upper. Which increases their versatility. So now if you run out of air, you can't jump in the air (along with losing many other movement shenanigans), and a lot of your moves become less usable. This was shockingly synergistic with the normals and specials I gave the trait to. It worked out really well. 

Anyhow, finally, and most importantly, the reason I'm here at all again, the character is officially being made into a mod! I'm getting help from a coder looking for something to put on their portfolio, and Usopp as the artist. It probably won't get done suuuuper quick since we're all relatively new to this whole thing. As well as busy with our own things fairly often. But we've gotten the idle pose in the game! So it's only a matter of time until he is playable in all of his nerdy glory. It'll be great!

Just wanna give thanks to everyone who's supported me or just been around lookin at my stuff. Check out his design doc, join the modded discord server, etc. You'll need to if you wanna keep up with development as this is likely the last post I'll make on this thread. Get this thread to 2000K+ views to send it off! We're quickly approaching the end of the itch era of this game as a whole. I'll be sad to see it off but I'm sure with steam will come lots of awesome stuff! And eventually, workshop support. Which will be the most based of all. 

Also wishlist the game on steam or else the operator will hot drop onto your house and loot all of your belongings.