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(1 edit)

I found a (minor) bug in this very polished game: The poison sound effect played every turn until the next floor. The culprit was the Caustic Emerald ring which (I believe) activated on an enemy that was killed the same turn. Also, I would suggest that creatures immune to enemies' poison attacks don't move to dodge them.

Edit: There are grammatical errors in the Cultist and Witch victory texts.