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(+1)

Yes, I thought about that, but I think the biggest difficulty is the levels themselves, so I think we would have to divide the levels between easy and hard sections, so we make easier or harder levels, and we just didn't have time. But yeah, the game is a bit unforgiving! Especially this well with spikes on both sides and tiny platforms to go up, especially with spikes at the bottom haha. We had different people doing the different sections of the level and we didn't have time to do proper level balancing at the end.

Thanks for the feedback :)