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erebrus

142
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6
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32
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A member registered Aug 18, 2019 · View creator page →

Creator of

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Original concept. The platforming has a nice feel to it and level design is solid.

Simple, but yet interesting game :)

Quite original the concept!

Thank you for the feedback. We felt we needed a game designer at the end to actually balance things like the XP curve and the avalanche proximity. We needed a lot more playtesting to turn the avalanche into a threat throughout the game, as it is, I think it becomes a bigger threat later in the game when the speed almost matches yours, but few will get there.

Nice cross between genres :) nice approach to theme also.

Nice mix of mechanics!

Nice mood piece :)

I have an idea and I've started implementation (in godot). I could use someone to play test, level design and balance. I started a bit late, so I don't have a sound designer yet, so if you are both available, this could work. add me on discord: erebrus

I usually go for jams with a team of people I know, but I'm looking for something light for this jam and trying new people. I've contacted you on discord (my id there is erebrus)

My last few jams.

Very good really. We had a similar idea at first but weren't sure how to do the movement. You found a really great solution for it. I love the aspect of it losing balance and falling on his butt. Kudos. Really funny entry!

it is real :) congrats!

We thought about it...but evaluation the map isn't that trivial and it would be hard to translate it into something the player understood hehe

Soundtrack consists of four pieces between which we can seamlessly transition. It's more visible when you're running out of time and we transition to a faster piece.

Yes, we wanted to make the exploring section more interesting with traps and funny ways to die, also sleeping monsters you had to go around quietly... time is always the issue.

Thanks for the feedback. It's the type of thing external playtesting would have helped, because we didn't think about it.

Find a team that is looking for music and see if they are interested. However, usually the way it works is that it will depend on the game and as a composer for a team you will be expected to provide all the music needed. So, pre made stuff won't cut it. 

Thank you. We put the hitboxes on the head of the kids, but that might not be super intuitive.

Nice game. Great graphics. We went for the same premise "grandma sharing desserts" but with a different approach.

Thanks! Actually, it is kind of turn based also. Every time you draw a card, it will move. The timer was something we added because we felt it might not be so obvious to the player if it's only the card :)

The 2d art is very nice and I like the idea very much. It's an interesting take on the theme. I would prefer a platform controller less like meatboy though, i.e. less inertia. 

Thank you. We are unfortunately very aware of the information overload...we weren't happy about having to make a help page. Unfortunately the game ended up having a bigger scope than what we initially thought and so we didn't have time for the tutorial. Thank you for the kind words though :)

I'm not sure if I should enjoy shooting birds this much haha.

godot rigidbody2d does most of the work :)

nice relaxing game.

Nice concept, I like that it's not only about fishing, but you have to try to catch them in the basket.  You're just missing some sound and music.

Does the Kenney asset restriction apply to the itch page and thumbnail?

Thanks. We needed more playtesting to balance levels better.

Thanks!

Soul Reaver was definitely an inspiration :)

Thanks.

The choice of needing you to be 100% was indeed a conscious one, but the game has some game/level design challenges and these needed more play testing to get right. 

sorry to hear that. The game was tested (and developed) on a Mac, but with Intel processor. Around that part of the game souls start appearing and I noticed their shader doesn't work well in webgl (which is why the game has no webgl version) so it might be something related to that. 

Thanks! And thanks for the rating :)

Very nice entry. I actually recognised the player character assets from itch. I've used them in some past projects. The combat works very well even with combos and you have some enemy diversity. Very solid entry. Congrats.

The unpredictability of the shift can lead to some frustration, but it's a fun game. Good job.

It's remarkable how much a game that only needs you to press one key and do the same quick challenge over and over can be so engaging! Great idea. Congrats!

Simple game, but with a very satisfying gameplay. I think part of the reason is the sound. It feels good to fire that gattling! Good job.

It took me a while to realize there was a double jump. Nice interpretation of the theme and very nice chill and interesting puzzles.

Congrats