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(+1)

Very nice graphics and style. 

Love the colors and background are awesome.

I felt gravity is bit overloaded for the hero though.

Cool game though!

(1 edit)

We were looking at the gravity also, but I don't think it's the gravity. During refactoring we took away inertia by mistake, which means that when you stop pressing a direction, you immediately stop moving horizontally. This means that you go off a platform and your fall is vertical, not a much of a parabola. I think this gives the idea of gravity being even stronger.

Still, gravity is strong, usually that is what you need not to get a floaty jump. I used a famous GDC talk as reference. The idea is that you don't define gravity, you define how high and how long (in seconds) you want your jump to be. Gravity a Vy0 is computed to achieve those characteristics.

Sorry for the long discourse. We were actually looking at this after the jam to figure it out and these were our conclusions. In a new version, with proper inertia, the air movement feels much nicer.

Thanks for the feedback :)

Thanks for the detailed explanation! Good to know the details.

Will definitely check the updated version!