Just so I'm certain, character Level only effects HP, recovery rate of abilities and melee damage? Do you get another Extra table roll when you level?
No, extras are only at character creation. I’m also toying with removing the melee damage bonus from the advancement table and having additional damage be only tied to Scars, but that’s something I’ll decide as I get further into the campaign I’m running and see how it works in play.
Obviously though you’re completely free to houserule any of this stuff as you see fit.
ok, I more curious what you envisioned when designing the game. Feeling it would play like a lvl 0 funnel or grim dark kind of thing with the character's being ground down by the world. In the game you are running can the character raise their abilities by training or are there treasures, altars, quests that would give them the equivent of an extra?
Characters can raise their attributes by exerting themselves and then recovering, up to a maximum score of 18. You’ll find details about this in the Resting section on page 27.
It doesn’t really function as a funnel. The chance of dying permanently increases the more Scars you accrue, since you’re rolling against them to see if you survive a mortal wound or not. In the current version to roll 2d6 vs the number of Scars you’ve accrued and if you roll over them, you gain a new Scar. This means that a brand new character with only 1 Scar can’t die permanently the first time they reach 0hp, since the minimum roll on 2d6 is 2.
Ah I see. I Missed that section in the Resting rules. And I thought it would count the next scar as well vs the 2d6 (even though it is written as you said in the current rules). Ok Cool. Going to see if I can get some of friends to try this but they super entrenched in 5e.
Oh! under Light, am I checking each die seperately for a 4+ or I am totaling the dice? Can't find it in the light section or example.