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What was the process to make all those renders crusty and lofi? I would love to learn to do the same, it's too perfect. Game looks like it genuinely was a long lost Win98 point and click from the Lucas Arts era.

After making it in Blender, then rendering, it's mostly just batch editing in photoshop - lowering the quality and amount of colours in the image and then messing around with the size up and down until you get what you want.

Seems simple enough, so no dithering or fancy stuff, just bitcrushed in bulk? Did you dev with the full renders and crusted them last thing before release?

Yeah, just built a scene, rendered it, and then a quick edit.