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Oof, this ones got some VIBES. Excellent use of the palette limitation, and the artwork all around just feels really impressive, especially for a jam game. Combined with the music and solid gameplay it all makes for a very slick experience. The concept is great and well executed, and having a more tense section of vulnerability followed by a smash-everything-in-a-giant-mech section has a super fun balance. (Also I love that you can smash the signs. I don't know why I love that bit so much, but I do.)

I did find that if you interact with something while walking, then let go of the movement key, then stop interacting, you keep your velocity from before and just kind of slide away. Which is something I've done in my games so many times it was actually kind of nice to see it in someone else's, lol. Great work!

Oh yes, that was an annoying bug we chose not to fix in that extra hour! It was maybe a little too much, because we had other things that we really needed to fix. Good find though! Thanks for the kind words!