Very good looking game. Building the mech for the first time was very fun! :)
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Mech GYVR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #2 | 4.246 | 4.246 |
Graphics | #3 | 4.551 | 4.551 |
Accessibility | #4 | 3.478 | 3.478 |
Overall | #6 | 3.940 | 3.940 |
Theme | #22 | 4.159 | 4.159 |
Fun | #23 | 3.783 | 3.783 |
Controls | #24 | 3.652 | 3.652 |
Originality | #42 | 3.710 | 3.710 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.2rc2
Wildcards Used
Four-colors
Game Description
Assemble mechs, kill enemies!
How does your game tie into the theme?
You build up mechs after gaining scraps from your surroundings.
Source(s)
n/a
Discord Username(s)
backat50ft, gammagoat, case, kaishido
Participation Level (GWJ Only)
~1000
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
Comments
This music really goes hard. Also this game got some nice graphics and effects, and killing enemies after assembling the machine is satisfying.
However, I had a problem with my first playthrough because energy gauge doesn't seem to fill up after using it all. I found that energy cores exist in third playthrough, because I just assembled the machine near spawning position in 1st and 2nd. Since the machine destroys the signpost, I skipped the important information and had trouble with later levels. I think objects that contain vital information shouldn't be broken easily.
Still, I had a fun time after getting hang of it. Nice job :)
Awesome game, great job!
I loved playing through it. the music was awesome, and your pixel art is on point! Excellent!
Nice, I was really hoping to mass harvest with my mech killing all of the enemies. Glad you prevented me. Fun game!
Absolutely boppin’ music and great integration of colour palette with the art! The beats of the background music feels nice with the character’s walking animation. :)
Running around in the mech was definitely the highlight of the game!
Probably on of the best ones in this jam, I like it a lot, I find some issues with map collisions and layers but everything was amazing, I really like that you can build your mecha and walk around, on of the best for sure
Love the colors and art style. It really got me curious about the world you've built. Great job. Here's a link to my playthrough... https://www.twitch.tv/videos/1716824445?t=01h08m02s
Absolutely awesome game, the animations, color palette, and music are *chefs kiss* I was surprised at the amount of levels as well! Wish we could restart at the level you die in, and had some collision funniness in the web build were the colliders for things seemed way too big, other than that, A+
This was fun. Cool music, nice color pallete and I love that you can actually control the mechs after each level.
I liked the game, the part where you use what you assemble and the music are great.
Art direction and music were super cool! Being able to jump in the mech and run through all the enemies was a fun addition.
Phenomenal audio and visuals! Loved the choice of palette, and the way it was used! The animations were great, especially the enemy explosion on death! The repair sequence was also very entertaining.
The final walk as a machine in each level felt rewarding :).
I was a little bummed out that the game restarted after dying but the gameplay loop made up for it! Beat it on my third try!
Awesome entry!
Cool game! I enjoyed the concept and the graphic are great! it really fit the theme.😄
Cool! I like the presentation and the art so much! The control is quite hard to control but it still do the job well! Very well done! 👍
Oof, this ones got some VIBES. Excellent use of the palette limitation, and the artwork all around just feels really impressive, especially for a jam game. Combined with the music and solid gameplay it all makes for a very slick experience. The concept is great and well executed, and having a more tense section of vulnerability followed by a smash-everything-in-a-giant-mech section has a super fun balance. (Also I love that you can smash the signs. I don't know why I love that bit so much, but I do.)
I did find that if you interact with something while walking, then let go of the movement key, then stop interacting, you keep your velocity from before and just kind of slide away. Which is something I've done in my games so many times it was actually kind of nice to see it in someone else's, lol. Great work!
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