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Interesting idea, needs better execution.

The music works fine until it stops playing, you probably forgot to loop it. The lack of SFX when clicking is really felt, you need to feel it in game when you're clicking in a clicker game !
The art is a mismatch of many different things and style and lacks cohesion, try to find assets that match better together.
The idea is interesting but is a bit too long for the little variation it has, i would have stopped the game after firing the ship 3 times no more, you also need to keep in mind that most people playing will be here to test many games and  can't spend more than 5 minutes on a game.
There is a foundation for something good, with this dual screen where on one end one thing that you do make the ship fire and and on the other is the inside of the ship where you do things.

Making games require a lot of different skills and getting them all is nearly impossible and requires a lot of time, if you want to see results you should maybe focus yourself on one aspect at a time.
Maybe try to go in a team next time so that you can focus on your thing and polish it well, it's also better to learn things than having to switch in many different workflows, like learning violin is harder if you also do boxing, programming and ingineering at the exact same time.
Each thing needs its time for it to be learnt properly.

Hope this mean critique doesn't demoralizes you too much, making games is a harduous journey and so mistakes are guaranteed on the way to become a good dame developper.

Also if you have time would you please rate my game ?
It would mean a lot to me!