nooooooooooooo
MrEloda
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Interesting concept, needs a bit more work on gameplay and visuals.
The concept of going back in time and clicking this alarm clock and seeing it go forward in time could be really satisfying.
But the game is really held back by how slow it is and its graphics.
The graphics are a bit everywhere, different assets used, and the one you made yourself aren't really great, perhaps if you did all the visuals yourself it would have had a sense of harmony but here it's ruined by the assets pulled from internet.
The game is quite slow, you could argue that it fits well with the theme of time but on a gameplay point of view it really isn't a good idea. There isn't much content for how long everything is.
Not to help with how slow it is, everything is so stating, the stars aren't shimmering, the clock isn't gently floating in space, nothing beside the clock turning.
The music was well picked, giving it all this weird space vibe.
Although i bashed the art there was one good idea in it, the design choice to mix both space and this down to earth UI, papers, handwritting, and the clock.
This mix of things really gives it this feeling that we, a normal person, are peering into the cosmos, beyond time and space. Perhaps this wasn't intended but if it was, congrats, it is a really good idea and fairly well executed !
The critique may be harsh but i tried my best to properly and fairly point all the flaws and good things, it wasn't in mean spirit i hope you can understand.
Also if you have the time would you please rate my game ? It would mean a lot to me.
Thank you!
Very nice graphics !Although not much game.
The idea is here and pretty but as said above the game is "finished" in about 30 seconds or so.
Since there isn't much to do beside look at the screen and click a few times, doing upgrades at random and it still working fine maybe adding more FX that are triigered by our actions like clicking or other things would bring a bit more interactivity and make the game pleasing to play just for the firework show that is all our drones and us firing everywhere.
Thank you for rating my game!
The writting is really good !
I came for booba but for once decided to not skip dialogues since in the end i would be rating your game and in the end i was very surprised !
The characters feel alive and have personalities.
The systems are all here and work, although maybe adding a counter for how many upgrades we have would be good.
The game loop is nice and works, although i think it would be better if you could multitask more, like click her, work and buy upgrades at the same time, since there isn't much to do in an idle game i have this urge to do as much of the few things i can do at the same time, keep me busy you know ?
Nice nice.
Upon further thinking i would prefer if we could date Wow.
Also if you have time could you rate my game please ? It would mean a lot to me.
Thanks !
Interesting idea, needs better execution.
The music works fine until it stops playing, you probably forgot to loop it. The lack of SFX when clicking is really felt, you need to feel it in game when you're clicking in a clicker game !
The art is a mismatch of many different things and style and lacks cohesion, try to find assets that match better together.
The idea is interesting but is a bit too long for the little variation it has, i would have stopped the game after firing the ship 3 times no more, you also need to keep in mind that most people playing will be here to test many games and can't spend more than 5 minutes on a game.
There is a foundation for something good, with this dual screen where on one end one thing that you do make the ship fire and and on the other is the inside of the ship where you do things.
Making games require a lot of different skills and getting them all is nearly impossible and requires a lot of time, if you want to see results you should maybe focus yourself on one aspect at a time.
Maybe try to go in a team next time so that you can focus on your thing and polish it well, it's also better to learn things than having to switch in many different workflows, like learning violin is harder if you also do boxing, programming and ingineering at the exact same time.
Each thing needs its time for it to be learnt properly.
Hope this mean critique doesn't demoralizes you too much, making games is a harduous journey and so mistakes are guaranteed on the way to become a good dame developper.
Also if you have time would you please rate my game ?
It would mean a lot to me!
Very fun game !
The way you integrated the theme is very clever, the visuals are simple but still pretty good esthetically speaking with a solid understanding of colour harmony, framing and pretty pleasing FX when clicking.
The atmosphere is pretty good, helped by the visual style and music matching very well.
There isn't much game, it is more of a narrative experience but it works really well!
The use of clicking as a mean to advance the story is a good idea, works well and is well executed.
But there is one thing that annoyed me a little, the clicking SFX is spatialised and i can hear something clicking in my left ear but not my right one !!! >:((((((((
Anyway of all the games i've played this jam i believe you're a solid contender for first place !
Also if you have time could you please rate my game ?
It's no more than 2 ~ 5 minutes to complete.
The game is interesting but may be held back by how limiting the engine is.
The music and sound effects are effective but not very noteworthy.
The graphics are probably a bit too sterile, the UI isn't very interesting although very clean. The mis mash of internet images doesn't give the game any cohesion in its art.
The idea and gameplay is interesting, alternating between the clicking phase and dungeon crawling is a good idea although it could have been unified better. What are you really doing when you gather pizza coins ? For exemple if we were playing some kind of mage we could be gathering our power while clicking, if it was accompanied by a good atmosphere it would make much more sense and be interesting. The fact that we don't even know how we are gathering these PizzaCoins is for me a big narrative hole.
The auto translated french is very cursed, for a game jam just stick to the game and gameplay before working on making your game accessible for different languages.
This is it for my comment, it may sound harsh but i actually gave you a fairly good rating, it's just that there are a lot of things that work but aren't very notable, that's why i didn't mention them in this comment.
Also if you have time could you please rate my game ? It would mean a lot to me!
Thank you.
Aieee !!
This is really not great.
There is basically no gameplay, you click and a number goes up and sometimes you have a weird particle smoke effect that still needs some work.
The colours and fonts are a bit everywhere, you use 3 different fonts for the 3 different texts, and worse of all among them there is Comic Sans.
The animation when you click on the coin really isn't satisfying.
There is so little gameplay and content with no upgrade.
I don't see how this fits the theme of interdimensional.
Maybe you struggled with coding it all but if you can't do much what you do needs to be very clean.
Make the animations satisfying and the little art that is present much better if there isn't much gameplay to do.
Perhaps this is your first try at making a video game and if so do not be discouraged by my comment.
Making video games is a very complex task that require many knowledges in many different fields; Game design, art direction, programmation, asset making, sound effects, music.
With so many things to get good at i recommend that on your next game jam you join a team of at least 3 people and focus on only 1 task. It can be wathever you want but you really need to get better at things little by little.
Oh also if you have the time please rate my game, it would mean a lot to me!
Thank you.
Oh no !
Well the game is clearly not finished, there isn't any game to rate at the moment.
You can click on the few monsters that spawn and then they stop spawning and that's about it.
The art is a bit everywhere and lacks cohesion in style.
I'm sorry i can't say more since there is so little of the game done as of now :(
The idea is very nice and incorporates well the theme. The graphics are very minimalist but design wise it is very satisfying to see the little cubes fall each clicks, although it can get a bit buggy with unity physics when one spawns inside the other.
The UI being one of the only visual elements could get some more work because as of now it is just too little and since there is not much else on the screen the UI needs to be more interesting.
If you have the time please rate my game, it would mean a lot to me!
Thank you.
The game is quite silent, it can be good because it gives it an eerie atmosphere but it would have been better with some more ambient sounds tha reinforce that.
The graphics are really nice, a clean pixel art that is very pretty and very consistant.
The game loop is a bit tideous, you can't spam click which goes against what a clicker should really be.
Also please rate my game if you have the time, it would mean a lot to me!
Thank you.
The sounds and music are here and fit the theme pretty well.
The graphics are some MS paint nightmare x) You need to at least properly export your images so that it doesn't have these white pixels, for that you can use the magic wand selection on most drawing softwares and make the selection go a few pixels over said selection. The colours are a bit everywhere it's too chaotic, i think it would have been better if the background wasn't an image like that but something more discrete.
As said by someone else this isn't a clicker game but an idle game, but beside that the progression is pretty well done and thought out. The rate at which you unlock things is very nice with the early game being very slow until it finally gets exponentialy bigger.
The idea is interesting but maybe instead of having earth based food with neon colours instead of the normal ones you could have gone a bit more alien, like a floating eye that's also a cake or perhaps a 4 dimensional loaf of bread.
There is a lot to say about mostly your design choices but the core game loop is solid although a bit out of the clicker theme.
Try to get your grubby hands on an artist next jam !
Also please rate my game if you have the time, it would mean a lot to me !
Thank you.
Yes we had the chance to have a composer in our group so we were able to add this banger of a song.
The game was more of an experience than an actual game, we didn't have time to properly calculate a good formula for the progression of the prices of the upgrades and some bugs are here since we didn't have time to test it thoroughly.
The musical score not looping properly wasn't adressed in time because the composer didn't have time to rectify it so it still ended up in the game.
Thank you for your revue ! I will leave mine on your game when i have time to play it !
The game has potential but it needs some work on the balancing, the mechanics are a bit complexe and despite clicking has much as i can i can't manage to not die in the first 3 minutes.
Finding the ressources was a bit hard because they aren't very noticeable and there is no interaction while hovering or clicking on it.
The concept is quite interesting but right now it is a bit too hard to play for me.
Pretty good !
The balance between auto clicking and manual clicking is very well thought out, none feels useless after a bit of time.
The game has a lot of content and the art i very nice.
Only little thing that i could point out is that the drink is so low resolution compared to the rest of the screen. Very minor as you can see but there isn't much bad i can say about this game.
Good clicker game!
Btw you know how to rate games ? Can't find the button.
Nicely done !
This game is one of the few that actually played with the big numbers that clicker games are famous for !
The art is a bit unequal when you look at the weird fruit creatures and the background for exemple but where you put your time it really shows and is really pretty.
Maybe the sound department is lacking a bit thoug.
I would have really like to have more sound effect for exemple when you upgrade, when a creature crosses the path or when you're clicking. It plays into the feel good and satisfying that i believe is very important for a clicker game.
Overall fun game, if you finish polishing the graphics and add a few more creature i believe this is solid game material !
Game seems nice, too bad i can't move around even after reading how to play and all.
The fishing mini game is nice and the pixel art is goo although you should maybe think more about your color pallet (for exemple the white and gray boats really clash with everything else that's coloured, also doesn't feel very fantasy like).
Sound design is nice and satisfying.
Wish i could have played the game xD
Coffeecoffeecoffee
I can feel very clearly the cookie clicker vibes with the way you primarely focus on the AFK side of things.
Although it poses a problem and that is that clicking become obsolete way too quickly.
Instead of having 6 different upgrades that give you different ammount of autoclicks per seconds maybe try to also focus maybe on upgrading the clicking power too, maybe some other fun and easy upgrades that could be done is a global multiplier for the coffee production as a big expensive late game upgrade.
The lack of sound is really felt, not even a little sound for when you click the coffee bean, Makes it way less satisfying which is very important in clicker games if i understood properly.
I have some other things to say about the visual and stylistic aspect of the game but i'm not sure if you are willing to hear a stranger on the internet bash your game, although i promise to keep it constructive like i did until now.
Nice game, maybe make it so that you are automatically fully healed whe you enter the dungeon since asking for rimuru to heal you everytime is just an unescessary additional step.
The first upgrades are a bit steep in price so early game is slow and whenever you encounter the horned slime you just return to the menu and try again because you can't beat that thing without buying the sword and upgrading it a couple time.
Beside all of that we can see the game was made with love and care, pixel art is nice and i don't find it that messy.
Also there was a bug where 2 ennemy spawned at the same time, i could attack them separately and they were both attacking me. I though it was pretty neat and maybe should be thought of as another possible encounter to have multiple ennemies.
Maybe trying to make pallet swaps of ennemies could be a nice and easy way to make a bit more content.
Overall very nice game.