Sorry for the delay in responding- covid again- I'm not supposed 2 get the vax cause of other medical issues I have but I'm seriously considering geting it anyway & just not tellin my doc cause gettin sick this bad every 6 mo or so this is'nt even for the birds (or bees).
Anyway, maybe there was some misunderstanding / miscommunication between us. I was under the assunmption you were using Vulkan as a wrapper & parsing openGL3.3 through it, that's why I made the comment about it being a hardware issue because the absolute minimum requirement to run vulkan is a GPU from @ least 2016 or newer because the mninimum requirements for the physical hardware pipelines don't exist in a GPU from Feb 2011 & regardles of how new the drivers are they can't aid in that issue.
<It's like having a car that someone tells you you should shift into 5th gear but the model you own doesn't have the gears in the transmission to go above 4th.>
That being said It's been a few years since I used vulkan (2018) so there may be some backwards compatibility improvements since I did (I used to have PC business, a dedicated gaming rig & server etc but lost it all- if u care to know why u can contact me here: AnramSecure@protonmail.com & although it's somewhat relevant it doesnt belong in this thread anyway.)
However if your not using Vulkan & are only using Opengl3.3 sorry I misunderstood. Even if that's the case it takes intel forever to fully support anything in the graphics space- On their older series of cards even when the physical chip had the hardware for the newer graphics capabilities they had a tendancvy to leave all the work in writing the drivers or support up to the PC manufacterers instead- it wasn't until years after HP, Compaq, ASUS, etc added comparable support that intel finally updated their drivers.