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I really liked the game, it felt like a solid JRPG adventure with good mechanics that represented the plot. I like how you are always rewarded for exploring and revisiting places, the maps make sense and the way they connect makes you feel like you really come up a long way since the beginning. I also liked the difficulty of the game which makes it challenging but still not need to grind for hours on end. The only "issue" I experienced was some tilesetting that I could go through walls or walk on top of them but it never made me stuck on anything.
The characters are also very interesting, I thought Amos would have a much darker arc XD their dialogue is interesting to read and the "party talk" button is very appreciated. There are a lot of side quests that are there only by npc dialogue without pointers so it felt "organic" and more like a choice I did to go back and bring what they asked for which is nice. For the main quests, though, I would appreciate if the characters told me the directions again since it can be kinda confusing if you have to stop in the middle of a quest. 
End dungeons were challenging and fun, especially the extra one. Religious references went over my head but I had a lot of fun regardless. Congrats on the game, hope to see the possible sequel? in the future! 

Thank you so much for leaving a comment, I'm glad you enjoyed it! I see you picked up on the hints for Amos that went nowhere lol - my initial ideas of him going rogue or on some kind of revenge rampage ended up interrupting the flow of the story way too much (and honestly I felt I couldn't blame him if he decided to snap and go too far!) but I do feel like it kind've fizzles out in the end. But thank you for playing again! Hopefully someday the sequel (currently stuck at the 3rd dungeon for a while) will come out