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Rly pleasant art and  shooting to move is also kind of interesting, though a bit underdeveloped. Nice tying between theme and scoring, even though it does have the counter-effect of changing how you need to approach movement in a way, evolving still presents no trade-offs, given that you're forced to evolve if you wanna rack up your points, maybe there is some interesting adition to the game design to be found somewhere around there idk. Just a thought.  Camera is rly buggy, got me a lil dizzy, but that's a game jam struggle for sure lol xD

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Thanks, this is some good feedback! It would've been cool to be able to choose an evolution or something. Exchange higher fire rate for more damage or something, idk. In the future I would probably make the camera move less and limit how far it can go. Nice profile pic by the way.

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Thanks!+ Spent a night on that .gif rofl xP The fire rate vs more damage idea is a simple good one!+