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(1 edit) (+1)

Well developed game, with my only real complaint being: kinda annoying in how it tries to imitate RL, while still being a game (scripted events).

Ps. For those that like to min/max, here's some info on the starting choices:

[spoiler]Note: Had deleted the game, now that I've reached the end, so this is from memory, so it may be wrong.

A. The object: [Each also includes a bonus +1 to def and res, besides flute]

Sword: +1atk, Yarn: +1mag, Flute: +1att and mag, Mirror: +2agi

B. Action in response to object:

Use: +1 atk, Keep: +1 mag, Give: +1 agi, Sell: +1def and res

C. Power; determines your starting element.

Control=Fire, Defense=Gaia, Provision=Aqua, Equality=Volt

Ps. I would recommend control or provision; leaning towards provision since loads of mobs are weak to it, and if you choose to continue fight the fire spirit you'll get a crystal for the t2 fire spell. [Personally, would have preferred the dagger, so I don't use Mp and no CD, but there's only 4 crystals in the game so far, and they have their own equipment slot.]

D. Virtue, the house choice. [Each house has their own daily item]

1. Foxhelm; rootbeer [restores 50 to both HP and MP; up=doubles]

2. Soulstice: tea [+75mp; up=all][edit: all as in party, not full restore.]

3. Vissage: apple [+100hp; up=all]

4. Drakewood: coffee [temp remove tired; cures sleep; up cures tired], plus halves the well cost, along w/ being closest to the free daily oakwood pile & cafe.

After you complete the itemcrafting class, and have house recipe, you can make some upgraded versions.

Do note that once the cafe opens, you can buy all the house items, besides Apples, there. For the apples, you can farm them in the 1st map.

[/spoiler]

Thanks for the feedback and for the min/max info in case people want to make the most of their runs!

As for the "complaint" can you expound more on how you think it's "annoying in how it tries to imitate RL, while still being a game"? I'd like to understand more about how you felt so I can think about ways going forward. Thanks!

(3 edits) (+1)

Apologies for the late reply, don't visit itch.io much.

TL;DR - Refer to the (scripted events); game allows you some freedom and gives you some choices [that doesn't seem to have a major impact yet] but it still railroads you to an outcome. Though, I guess most games are basically just kinetic novels, so my complaint is kinda moot.

[spoiler] Anyways, the last chapter I played [eg. The exam/village] is what I mean. Played it as a traditional rpg, aka explore and interact with stuff to find things. Problem here is by doing this you end up getting hit with 'demerits', aka the guard and adventures. Like, you couldn't even put the potion back or return the gold after interacting w/ the chests. -- No choice of taking it, you just do. And the whole point of you being there was to investigate.

And when I reloaded to a prior save, you can't get the permit or even tell the guard about the circumstances, since the story is you rush to save the kid. You're basically railroaded into ending up in prison, so you can eavesdrop on that convo.

A prior one is how you end up having to retake one of the classes, since it's scripted that you're in class with those narcists.[/spoiler]

Ps. One of the reasons I got tired of visual novels.

Thanks for the feedback!