Well developed game, with my only real complaint being: kinda annoying in how it tries to imitate RL, while still being a game (scripted events).
Ps. For those that like to min/max, here's some info on the starting choices:
[spoiler]Note: Had deleted the game, now that I've reached the end, so this is from memory, so it may be wrong.
A. The object: [Each also includes a bonus +1 to def and res, besides flute]
Sword: +1atk, Yarn: +1mag, Flute: +1att and mag, Mirror: +2agi
B. Action in response to object:
Use: +1 atk, Keep: +1 mag, Give: +1 agi, Sell: +1def and res
C. Power; determines your starting element.
Control=Fire, Defense=Gaia, Provision=Aqua, Equality=Volt
Ps. I would recommend control or provision; leaning towards provision since loads of mobs are weak to it, and if you choose to continue fight the fire spirit you'll get a crystal for the t2 fire spell. [Personally, would have preferred the dagger, so I don't use Mp and no CD, but there's only 4 crystals in the game so far, and they have their own equipment slot.]
D. Virtue, the house choice. [Each house has their own daily item]
1. Foxhelm; rootbeer [restores 50 to both HP and MP; up=doubles]
2. Soulstice: tea [+75mp; up=all][edit: all as in party, not full restore.]
3. Vissage: apple [+100hp; up=all]
4. Drakewood: coffee [temp remove tired; cures sleep; up cures tired], plus halves the well cost, along w/ being closest to the free daily oakwood pile & cafe.
After you complete the itemcrafting class, and have house recipe, you can make some upgraded versions.
Do note that once the cafe opens, you can buy all the house items, besides Apples, there. For the apples, you can farm them in the 1st map.
[/spoiler]