I tried it for a few minutes. Took me a little time to figure out a dome had to be next to a resource to mine it. I like working my way to revealing more of the map, as exploration is fun and feels like progress, but what will make it compelling (obviously) is if you can find something new/unexpected, for the payoff of exploration-curiosity, as well as some obstacle/challenge if you want to force decisions to be strategic.
Hey!
These two points are exactly what is planned for a full game if this prototype proves to be interesting enough for people - exploration bonuses, unexpected things and some balancing loops to limit resource hoarding. As well as some challenge to beat the game.
Very nice observation, thank you!
Mind if I ask you to name a couple of things you didn’t like or something that prevented you from having more fun with this game?