Thanks for the great post! I'll try answer all sections!
The chosen keys to move around is temporary. I would want to give the option to rebind keys to the player. Even play with a controller at some point.
The fall from sliding a wall is something that just is right now(not intended). Im not sure what to do about it really. Jumping from a wall is intended that the player loose control. But it doesnt work the way i want it to yet. What i dont want is for the player to walljump back to the same wall and grab the wall on higher point than previous walljump.
the pit you fell into is just a few tiles i forgot to place down. its fixed already.
Right now the slide is just a time saver really. Since your final score is reduced by 10% of the time spent on the run. But im doing some changes to the slide and changing some maps so its actually useful in more ways. But right now its only useful to save time, since more time = less final score. Maybe instead of a roll its just a dash that can be used mid-air. idk yet.
I also want to have different jump heights, just havent figured out a good way of doing it yet. It might be very easy lol but ye. Its coming. Holding jump will take you to a max height, but releasing the jump before the max will make you go down again.
Thanks for the post and for testing the game! <3