That's honestly awesome considering I'm a programmer as well. Can you share some tips that you may have learnt during your game-making journey? Like how to make things so that they are negligible to the eyes of common people? Also, did you have to write the physics for the girl's breasts yourself or did Unity take care of it?
Hard to say cause I'm still pretty bad at coding. My biggest advice would be to learn how things work properly - don' assume and half-ass them, and also try to thing of all systems your game will have (and how they will interact with each other) beforehand. I lost hundreds of hours to inconvenient methods and bad planning.
And no, all my graphics is sprites, so no physics :^)