Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Sticking to a theme would have been my advice for deck building.  Or that's how it goes for most card games.

Surprised that doc still has working sweat glands.

So that gym.  Is it going to be for starting defense and recovery (well weight loss) only?  Would love to build some support for that cushion.

For now the plan is that, yup!

Well okay.

I have this feeling I ought to say more about deck themes.  Well for anyone that cares to read it.  Not sure how relevant it will be here though.

Relentless assault: For the bold or the impatient.  Hitting hard and fast with no defenses of their own with the intent of short matches.

Turtle: At least half the deck is defense.  Kind of boring to be honest.

Resource screwing; Swapping between hand, shields, and mana or energy.

Sacrificial: Powerful when you know what you're doing otherwise you could end up kicking your own ass.  I guess you could call it a hard mode deck.

There's also "setup and payoff" but it's rare for games to have that.