Haha I’m glad you like it! It’s been quite a team effort from both me and my brother to get this game out. Also yeah there’s some slowdowns on the later rounds, that’s to be expected. Projectiles are pretty much unoptimized for large amounts of enemies, but I figured it wasn’t worth the time trying to rework how they worked. The game gets very hard at the end (there was little balancing at later stages), so color me surprised you managed to do it! Nice micromanaging skills ;D