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Wellp the shooting system is working great! 

So let me sum things up.

At this point of development, by the end of the second day I have: 

  1. Mostly finalized art-style
  2. Player's controls
  3. Enemy behaviour scripts
  4. Depression

Now here's what I still have to make:

  1. Finalize and make level creation
  2. Create the sweatshop, the orphan collecting system, and also all the other systems for the sweatshop, like making products and expanding the shop.
  3. Main menu and starting cutscene
  4. MORE ENEMIES MORE COOL STUFF MORE SPRITES MORE CONTENT

Hope I'll be able to complete at leas a working demo by the end of this jam :D


(+1)

The progress you've made by day 2 is amazing to see! Keep it up! 

You may already be aware of this but a heads up to avoid a headache down the line with enemy design;
You may wanna look into enemy silhouettes. Basically if you make all of your enemy sprites a single colour and put them side by side do they all look the same? If so it means the human brain will struggle more to tell them apart when playing, and as different enemies will have different AI I imagine recognising what's around you and deciding what needs attention more is important :) A really good example to look at is Doom 1/2 where no matter how messy the screen gets you can easily tell almost every enemy type apart due to their shape :D

Thanks, thats a very good point! I'll def have to think about enemies' coloring a bit more :D