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Timbo Johnson

118
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A member registered Apr 28, 2016 · View creator page →

Creator of

Recent community posts

Hey there! All the 3D models are made in Blockbench which was created for simple 3D modelling for Minecraft modding but has grown beyond that but it's perfect for low poly and low resolution 3D modelling :D 

It even lets you animate inside it and export those animations for use with engines like Godot (which is how everything in Growth is animated).

It has the option to edit textures directly on the models inside the software and it's pretty good although sometimes I do edit the texture its self with Aseprite (but any other pixel editing software works fine too!) when I wanna get a little more technical :)

If you've got any more questions feel free to ask away, maybe one day I'll do a video on my modelling process for Growth :)

Hey Marco, thanks for backing.
Ah, drop me an e-mail timbo.jay87@gmail.com and I'll send you the ROM :)

No new maps yet :) I'm still making the textures I need and learning TrenchBroom but I'll be posting pics and videos of new levels in the Dev Logs as I make them! :D

Hey! Thanks! :D I am thinking of coming back to the concept in the future to develop it further :)

That's something I'm hoping to add in the future :D hopefully in version 1.2 but not sure when that'll be :)

Also glad you like the game! <3

There's a bunch of bug fixes, 10 new levels, animation added to the NPCs, a new Hard More (20 lives to beat the whole game), pressing select shows your lives/deaths and onigiri count, and pressing start lets you exit back to the menu now :D Also there's a whole 3D gallery you can explore before launching the game now! ^_^ 

Hi Sarah :) The purchase button should now show up! 

Hey :) Thanks for the heads up. Yeah the game goes live tomorrow, I just wanted to push the store page out a day early because I've been linking to the Steam Page in promotions and didn't wanna leave the itch page out :) 

Worked fine thanks! ^_^ Had fun and filled in the feedback form, I hope it helps and can't wait for the full game!

Hey there, trying to run the demo but first for me and a friend it throws up a missing UnityPlayer.DLL, then if you add one into the folder it throws up a "Failed to load mono" error, something about the MonoBleedingEdge folder it seems. Not sure if our systems are the issue, but thought I'd bring it to your attention :) Can't wait to play the demo when I can! <3

Shame the servers are offline :( 

Hey there, the currently available physical version won't include it as its the original Bubble Frog. Ink Zone is part of Bubble Frog DX which is the updated version of the game for the Steam Release (and Gameboy Color Only) which I'm open to doing a physical release of if I find a publisher who's interested, but nothing is confirmed yet :)

Love the game although it feels like the speed at which you travel deeper is a little tricky to adjust too, but that could be my old man brain struggling to keep up haha. That being said this really feels like a polished game! Good job!

I really enjoyed this, a lot of potential there! I feel like maybe some music in the background could have helped a little as without it the game feel was a bit off, but even that is veeery much down to my personal preference and not really a deal breaker on a fun concept, game, and use of the theme! :)

I'm very tempted to revisit it after my current on going projects :D Hopefully I'll do you proud!

Thanks!

I totally agree, the frustrating thing is I know exactly what I did wrong with the jump and it is as easy as changing a single number to fix it XD alas too late for the Jam now, hopefully it hasn't hurt my ratings too bad!

Ooooh the static'y music is a good idea! :D I'll keep that in mind!

Also thanks for the kind words! <3

Thanks ^_^ Yeah I should have probably made that more obvious as I guess it's one of the key selling points of it haha

Thanks!

Yeah the controls are something I wish I'd tightened up. After developing the game I'd gotten used to them so didn't really realise how unpleasant they'd be for others to play with - the annoying thing is it's very easily fixable >.<

The Z/X thing is part of the web based emulator running the ROM rather than the game its self I believe. I'll take a look at it and see if I can offer an alternative after the Jam is over :)

Haha yeah I wish I'd had more time to make a better ending but was limited to the 48 hours due to other projects. I'm thinking of developing the game (or at least the concept) further in the future and one of the major things I wanna do is give it a real ending! :D

Thanks so much for the feedback! <3

Thanks! Yeah I kinda wish the sound trigger came sooner as I don't think it gets a chance to shine so well being so late into the game!

Thanks! It isn't just replicating GB Graphics, it is actually a GB ROM file :D you can run it on an original Game Boy (or Color)

I'll admit I was coming up with ideas as I built, I think in a version 2 I'd swap the sound and B button fixes so you get sound sooner :) 

Awww I hope it feels even better on your Game Boy! :D Glad you liked it!

Thanks so much! :D 

Thanks so much! :D

Yeah I really wanted to build the theme into the mechanics more but with the limitations of Game Boy hardware plus the limitations of my skills it felt out of my scope for a short project like this. I'd wanna build it in more if I go back and develop the idea further in the future though! :)

Oh, Coyote Time, I didn't think of that! I'll look into adding that in an update if I can! :D Thanks for the feedback! <3

Just a heads up, you attached the wrong game to your GMTK submission :( your Math Game is submitted not this one.

Thanks!

Yeah if I take this further into a full game in the future I'd like to add stuff like 'the chip that calculates friction is failing!' and you have a way to turn off that momentum :D Haha

Ooooh odd, I'll have to take a look at that. Thanks! :)

Awww thanks so much! <3

Awesome! :D Hope you had fun!

Thanks!!!

Oooh let me know how it goes! I only have an emulation device so I couldn't truly test it on the intended hardware but if the emulation tests I did were right it should work fine! :D

Ooo strange. I'll have to take a look at that. I assume the variable that tracks button presses doesn't reset properly on death. Thanks for the heads up and glad you enjoyed it! :D

Hey! Love the asset. It's perfect for making Gameboy Games! (the Gameboy uses 8x8 tiles and only 4 colors). I've converted the colors of the tile sheet into the Game Boy colors and it looks amazing still :D

Oh wow, that was mind blowing to watch! I thought the "2:12" in the title was a typo or something! The final big jump in the space level was super impressive!

Thanks for running my game :D 

Oh damn! This is amazing to watch! :D One of my dreams was to see my game speedran so this has put a big smile on my face! Thanks for taking the time to do an insanely impressive run! :D 

Hey there! So sorry for the late reply, I wrote an answer but seems never clicked the "Post Reply" button haha.

I used this awesome reference project file to learn the bits I need https://www.reddit.com/r/gbstudio/comments/ryq0ey/flappy_bird_port_source_code_r... I hope it helps! :D

Also Bubble Frog uses no plugins, it's all done via base engine stuff :)

Aw thanks so much! Oooh I imagine it looks super nice on the Analogue's screen! (I'm a little jealous haha)

Hey, thought you may wanna know even though Steam says Beep's Escape isn't supported on Deck (not just the yellow i but a full blown / in a circle warning) it runs perfectly on there as far as I can tell so far! :D could be worth submitting it for re-assessment!

I'll warn you Secret Level 2 is super underwhelming. It's a silent room XD it's the first prototype level for Bubble Frog, as a result I put it in to honour where it began but made it something no one would realistically find. The Hint though? Hmmm...

"Level 27, on the Right"