Hey! Thanks! :D I am thinking of coming back to the concept in the future to develop it further :)
Timbo Johnson
Creator of
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There's a bunch of bug fixes, 10 new levels, animation added to the NPCs, a new Hard More (20 lives to beat the whole game), pressing select shows your lives/deaths and onigiri count, and pressing start lets you exit back to the menu now :D Also there's a whole 3D gallery you can explore before launching the game now! ^_^
Hey there, trying to run the demo but first for me and a friend it throws up a missing UnityPlayer.DLL, then if you add one into the folder it throws up a "Failed to load mono" error, something about the MonoBleedingEdge folder it seems. Not sure if our systems are the issue, but thought I'd bring it to your attention :) Can't wait to play the demo when I can! <3
Hey there, the currently available physical version won't include it as its the original Bubble Frog. Ink Zone is part of Bubble Frog DX which is the updated version of the game for the Steam Release (and Gameboy Color Only) which I'm open to doing a physical release of if I find a publisher who's interested, but nothing is confirmed yet :)
I really enjoyed this, a lot of potential there! I feel like maybe some music in the background could have helped a little as without it the game feel was a bit off, but even that is veeery much down to my personal preference and not really a deal breaker on a fun concept, game, and use of the theme! :)
Thanks!
Yeah the controls are something I wish I'd tightened up. After developing the game I'd gotten used to them so didn't really realise how unpleasant they'd be for others to play with - the annoying thing is it's very easily fixable >.<
The Z/X thing is part of the web based emulator running the ROM rather than the game its self I believe. I'll take a look at it and see if I can offer an alternative after the Jam is over :)
Haha yeah I wish I'd had more time to make a better ending but was limited to the 48 hours due to other projects. I'm thinking of developing the game (or at least the concept) further in the future and one of the major things I wanna do is give it a real ending! :D
Thanks so much for the feedback! <3
Thanks so much! :D
Yeah I really wanted to build the theme into the mechanics more but with the limitations of Game Boy hardware plus the limitations of my skills it felt out of my scope for a short project like this. I'd wanna build it in more if I go back and develop the idea further in the future though! :)
Hey there! So sorry for the late reply, I wrote an answer but seems never clicked the "Post Reply" button haha.
I used this awesome reference project file to learn the bits I need https://www.reddit.com/r/gbstudio/comments/ryq0ey/flappy_bird_port_source_code_r... I hope it helps! :D
Also Bubble Frog uses no plugins, it's all done via base engine stuff :)