"As for the timer, you can actually turn on a "per room" timer in the options menu, that timer will count up from the moment you enter a room to the moment you exit it."
I tried it out and it's really cool that it's already in the game! Here are a couple of things I've noticed if you don't mind me sharing:
-If you choose the "Exit Room" option while you're dying (during the screen fade), nothing really happens and you continue to just normally be reset instead. You have to wait to be able to move again before you can exit the room.
-This is probably intentional? The timer doesn't reset once you die. So you manually have to re-enter the room to reset the timer. I feel like there should be some kind of "Reset" option ("Retry" is already in the game but it only puts you back to the last spot you've touched the ground at, useful in the case you get stuck or something?).
-Sometimes the Sound bugs out, as there's either no BGM or no SFX playing. I'm not sure what causes this, as quitting the game and rebooting it seems to do the fix. It might have something to do with hitting the "Main Menu" option at the 'wrong time'. Or not, who knows. I can't reliably reproduce the issue.
Maybe the following is helpful, maybe not: I remember having no dash sounds very early in the game when I quit the game while speaking to the NPC that appears after you've been inside (⚠ spoiler alert ⚠) the Locked House mid-dialogue (the game didn't give me an option so I tried to escape this way, thinking the NPC would catch up on that lol). Also, looking through the footage while trying to get a good time in a challenge room the sound bugged out there quite often as well. In one case in particular I hit the "Main Menu" option instead of the "Exit Room" option, and when I would load into my save file my dash SFX were gone (switching rooms, reloading save files etc. didn't do the trick, had to hard quit). I can provide you with the footage of this happening if you think it can help.
"Hello, thanks a lot for the feedback, the challenge room names is a great idea actually, I'll write it down and start thinking of names for the challenges, I'll see if I can figure out an unique name for all of them."
I am glad you like the idea! I'm a huge fan of what Dustforce was going for. I had a lot of "oh, so that's why it's called X" moments.
Additionally, the game could save the best times logged to that challenge room and display it in the little popup window when you're in front of a challenge room door. I personally think the movement is sick and has a lot of potential and that you could definitely market your game as "speedrunner friendly" this way.
Thanks for the neat game!
edit:
More thoughts I've had while grinding out a few challenge rooms:
-The music's really neat, it would be pretty cool if it kept looping when you reset your attempt.
-Additionally to the suggestion to add PBs to the challenge room popup: make them only count if Assist Mode is turned off.
-Not sure if intentional, but the character faces the direction they entered the room with.