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Ok. I actually ended working on 3 different games for this. One is solo (I know, not community, but it is important for the game), one is group, one is this weird hybrid I mentioned. I intend to make all 3 though I'll make the one

Thanks for clearing your intent. I think what I'll do is prioritize for the jam the ones that seem to fit your intent the most because constraint is an important part of the game jame ethos. I read that recently in some thing somebody posted on itch about game jams. Who was it? Oh, it was you! :D Then I'll move forward with the other one. That seems to make the most sense? 

From a taxonomical perspective, I wonder if diceless is inherent to Belonging Without Belonging from Avery's perspective or if Diceless is from "no dice, no masters" instead. I'm not really.

A quick look at my ideas:
#1 (presented in this thread) - has dice, no masters, community, otherwise follows the belonging chapter exactly but adds in a dice framework

#2 (not presented) - follows more closely, has a minion mechanic but still diceless

#3 (not presented, probably getting finished first) - follows the most closely except is a solo rpg for important reasons


Maybe I can't follow rules? :D