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I really like the idea of shooting acting as both an action to get rid of enemies and a movement option. Doing this in an endless runner where you are constantly on move makes this more interesting since you have to gauge whether the points are worth using your shot or else you'll die for being greedy. However, since the platforms are randomly generated, it does create some scenarios where its impossible to shoot the alien and make it across the gaps. Still nice job.

You capture the main idea much better than I could have done it myself. The main problem of the game is perhaps the difficulty level which could be reduced by increasing the length of the platforms and reducing the gaps. I like the randomness but I guess most players prefer a deterministic game.