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Thanks for The Feedback !

This Game is still in prototype phase and yeah I forgot to mention that this isn't an actual level,   it's just a playground to test the mechanics .  And the bars are explained in the Game's description . I'll try to make levels that utilizes the player's movement and Thank you again for your feedback !

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I did understand that it wasn't meant to be an actual level, but I still feel the level design is the biggest weakness with this game in its current state as a mechanics demo. It doesn't do a good job of demonstrating the mechanics unless you already know them. I think another way of putting it is that the current level is a sandbox, but the next iteration should be a showcase. Still not a real level in that the goal isn't really gameplay, but rather to show off all the platformer mechanics in such a way that the player won't miss them.

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Guess you're right!