A Small Changelog
- Added player sprite
- Added zombie sprite
- Added Zombie attack state
- Instead of using military ranks I went with a simpler route, using rank numbers. Max rank is as of now 12 (which is when the player should eventually win the game)
- How much experience is required per level is for now calculated with the formula: 1000 + (rank * 350) * 1.2; (subject to change)
- Each zombie grants 110 experience points (subject to change)
- Using antidote will now cure 1 stack of the disease
- Player now gains experience when killing zombies
- Player now gets infected when getting hit by a zombie, stacks up to 3.
- Player walks slower when affected by the disease (how slow depends on how many stacks)
- Player grows larger when affected by the disease (how much depends on how many stacks)
- HUD
- Rank (top right corner)
- Disease debuff (top left corner)
- Experiencebar
A small video showcasing some of the added stuff