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(+3)

A Small Changelog

  • Added player sprite
  • Added zombie sprite
  • Added Zombie attack state
  • Instead of using military ranks I went with a simpler route, using rank numbers. Max rank is as of now 12 (which is when the player should eventually win the game)
  • How much experience is required per level is for now calculated with the formula: 1000 + (rank * 350) * 1.2; (subject to change)
  • Each zombie grants 110 experience points (subject to change)
  • Using antidote will now cure 1 stack of the disease
  • Player now gains experience when killing zombies
  • Player now gets infected when getting hit by a zombie, stacks up to 3.
  • Player walks slower when affected by the disease (how slow depends on how many stacks)
  • Player grows larger when affected by the disease (how much depends on how many stacks)
  • HUD
    • Rank (top right corner)
    • Disease debuff (top left corner)
    • Experiencebar

A small video showcasing some of the added stuff

I somehow missed your update yesterday so been catching up but it's so awesome to see this coming together :D Keep it up! I'm excited to play this when it's done!

(+1)

Thanks, yeah I'm trying to get a few things done every day, but didn't have time one of the days to work on the project 😀