I’ll investigate this issue, sounds odd as Parallax doesn’t hold any data, especially not previous versions of the sprite. 🤔
I’ll see if I can reproduce this, could you confirm the steps are:
- Create a sprite with multiple layers (original sprite)
- Generate the Parallax FX (correctly)
- Close the generated sprite
- Make changes to the original sprite, modifying the layers (but not adding new ones, or removing the old ones)
- Generate the Parallax FX (incorrectly, the result uses old version of layers from the original sprite)