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Game Title/URL: https://k2aris.itch.io/capsule-survivor

Pitch/Information: Roguelike game, you must survive through the waves and each completed wave will grant you a reward (spell, weapon or passive ability). Well I've only implemented a Fireball spell yet as a reward so there isn't so much choice

I'd like feedback on: Anything you can think of really ! suggestions, bugs or telling me the game is ugly as hell I'm happy to read it

Thank you !

Your Game was pretty good. I especially liked the Spells. But I have one minor suggestion I would make the gameplay a bit more dynamic. Maybe you can increase the speed of the player and the speed of the enemies. But still this is a great work for this little timeframe.

Thank you !! Increasing the speed sounds like a good idea, I'll test this out. To make the gameplay more dynamic I'm planning on adding new enemy types, spells and maybe a roll mechanics

pretty good so far. would be interested to see how it develops!

few things I noticed :

  • pacing of the entire game, from the player movement to attacking and the enemy movement feels far too slow. 
    • moving from 1 corner to the middle to get the orb took like forever :/
  • You may have plans to adjust that but as it is right now even with speed improvement given as power-ups. feels like too slow at the beginning. 
  • the delay on the fireball is too long ? 
  • there seems to be circle around the player - outside the that circle shadows look fuzzy - did not quite get what that was. 
  • Not sure if I had seen it the very first time I played but the "Equipped Spell : Fireball" is displayed even if I have not completed the first wave.
    When it s shown but I cant use it - it shows near the "mana" bar then after first wave the text moves up near the health bar and now then it can be used. 
  • I liked the indicator when the enemies spawn. perhaps show that a bit earlier than the enemy appears ?
    • had one spawned literally right behind me - when I was in the left bottom corner 

Thank you so much for your great feedback ! 

I've been adjusting some aspects today and I increased the speed and decreased the couldown of the fireball.

UI has some issues in the web build, I don't have those issues in my editor so that's weird, I'll try to figure it out

Spawning definitly need more polishing but I need to work on new enemy types and new spell first otherwise I'm afraid I won't be able to finish the prototype before the end of the jam.

Thanks again !

It's looking good so far! I like the fireball particles! It could be cool if the fireball could hit multiple enemies. The only bug I noticed was that you could change which way you were facing mid-attack, so you could hit an enemy to the right of you and the left of you in the same attack. 

Good game! I like it!