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Basically, we wrote a format called LSF (Lacie Story File) which gets parsed into memory whenever you enter a room.

This system manages most events that happen in the game, not just the talking/dialogues.

Sadly it would be too complicated to elaborate further, as this part of the code is honestly pretty massive, but I hope it helps give you an idea!

Thanks, I will definitely try to make something out of it, but that doesn't look like GDScript, did you by any chance use a different language?

Did you use C# (Mono)?