Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

Update Number 4:

The blocking is finished! Now it's time to make some minor adjustments to a couple of sprites, add 2 more forgotten sprites, and then I can move onto outlining and creating the final sprites.

Here's the kitchen as an example: it looks pretty good, but I forgot one of the countertops so it has been quickly filled with a sink, I also positioned the calendar way too high.

I have a lot of small adjustments I need to make similar to the calendar issue, where all I really need to do is just move the sprite a little up or a little down. It shouldn't take me too long to fix it up before I can start doing the outlines and the more finished work. On the bright side, adjusting everything should be pretty simple since if I update the sprite sheet, it'll auto update the sprites I used in the game so I don't need to constantly place and replace sprites to make sure they work.

There should hopefully be another update today as today has been pretty productive so far. It's been a huge process though. I find myself constantly pushing myself to get the entire game done as soon as possible, forgetting how much time I really have. 8 days does not sound like a lot of time, and it really isn't, but visualizing it on a calendar has helped me calm down and pace myself. The visual distance between the day it is now and when the game is over helps sooth me and figure out that I have more time than I think I do. It's also nice to think about just how far I am in this process compared to last time. 

Last time I participated I ran out of time due to a variety of reasons and I just ended up making an interactive room. This whole process is letting me see what those reasons were in a new light, and helping me learn from them.