Heyo I'm Simon and this is my second time participating in My First Game Jam (I participated in 2021 and it was what got me into game development). This year I happened to think of a concept for a small game before the jam and it just so happened to fit right in. I'm currently working on another game from scratch using Game Maker Studio 2, but for Quest for Oats i'll be using RPG Maker MV.
Quest for Oats is going to be a very small rpg where you play as one of the main characters as they fight through their depression and eventually find inspiration to finish a long overdue project. It will deal with the heavy side of depression, touching topics such as loss of motivation, loss of inspiration, self destructive thoughts and behaviors, and finally getting help. Of course since this is a small game jam game, it won't be the most in depth exploration of depression, but it will be a little bit of me sharing my experience with it.
To keep in touch with the Jam theme of Growth, the game will have 3 endings chosen by the player's actions. All of these endings are happy, as a way to say no matter how bad depression gets, there's always a way out of it and always a way to get better.
So far (as of 1/29) I have the layout for the apartment where the game takes place planned and I have been working on creating a base template in rpg maker to replace with my own art. I have a couple of plugins to make some of the mechanics I want to use possible, although I don't plan on doing anything too crazy. My Main goal is to finish an actual game this time. Last year I spent a lot of time focusing on the art and struggling to pick a story that I had only a little interact-able room, this year I hope to make a full game... Even if the game isn't very big or even very good.
I just thought making a devlog this year would be a fun place to archive progress and to keep me on track to finish something bigger. I need the practice in between my bigger game project. Hope you'll enjoy a lot of screenshots! Toodle-loo