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Hey, thanks so much! I absolutely agree that the combat rules could be clearer, I'm going to be putting some more explanation in the next edition to address this, and I'm working on a little illustration (see below) which shows how different circles are used to map positions, where combatants in the same circle i.e. position are 'close', and in separate positions are 'distant'. Hopefully this should do the trick!

have you thought about adapting Professor Dungeon Masters Ultimate Dungeon Terrain. Seems like a perfect match. I’m going to be using it for my game next weekend and I’ll let you know how it goes!

This is the first time I've heard of that actually, and yeah from a quick look it seems like a good fit! Hope it goes well, enjoy!