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(1 edit)

I don’t know how difficult it would be to implement or whether it’s already on the to do list, but it would be nice if we could tweak the positions of layers according to emote. Like a transform tool overlay or something, with position, scale, and rotation handles (or sliders, if that’s easier).

For example, say I have a character who I want to raise the eyebrows of when I use an emote. Right now I have to make a layer with the eyebrows in position 1 and export it in my art software, and then make another layer with the eyebrows moved to positions 2 and export that too, then import both images into Honk and swap between them when I use the emote. It would be a lot easier if I just had one eyebrows layer and could set the positon of them according to emote I’m using. It would also make final tweaking of the model’s position a lot easier, rather than making those adjustments in my art program and re-exporting again.

That’s just a simple example, but with a more complex character like I’m making, all the redundant layers of ‘the same thing but just in different positions’ is starting to eat up memory I think. So I would hope (or assume) that if this could be implemented it would save ram, since the program won’t have to load so many image files.

Hope this request makes sense. And thanks for the tool you’ve built so far!

Edit: Oh yes, also, it would be amazing if the eye-tracking could be mapped to a controller analogue stick too.