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HONK: VTuber Lipsync Suite

All-in-one suite for mic-only lip-syncing characters! · By DreamToaster

Feature Requests Sticky

A topic by DreamToaster created Aug 31, 2021 Views: 13,425 Replies: 191
Viewing posts 1 to 141
Developer(+1)

Have any features you'd like to see added to HONK?

Let me know here!

Would it be possible to have a layer manager?

Developer (2 edits) (+1)

It does! Unless I'm misunderstanding. You can import multiple layers and edit the order they render in using the eye-icon on the inspector. Is there more functionality you'd like out of it? I definitely need to showcase it better on the itch page.

One feature I was hoping to add, is the ability to see a list of the layers. So you can select them via list instead of clicking directly. Is that what you meant?

(+1)

Oop yeah thats what I meant! I kept having the issue where one image would take over and it made it hard to edit where the other images should sit on what layer since they kept slipping under it even after I set it as the 0 layer haha.

Thank you!!

This is something I need too. In order to keep the image consistent, I made all the elements of the picture the exact same size, but I can't click them individually. If there was a list to select elements instead, it would be significantly simpler.

Developer

Coming in the next update! Coming this weekend.

In the meantime, if you keep your mouse still and click multiple times it'll cycle layers

I found a workaround on the layers, because 5 is not enough for me:

You can number your art to show up in a certain order. But it definetly would be much easier for the user to simply create layers and have a drag & drop to rearrange the order or the files instead of ordering them alphabetically, because its not that easy to fix if you made a mistake naming them.

on this very subject, i'd be cool if it had a way to lock layers! so we're not accidentally moving layers

(+3)

not just lip sync but also typing/moving mouse sync.

For example: I have a character on the computer. If I type in real life then the character in my honk app could look like it's typing or moving the mouse.

Developer(+1)

Oooh! Typing is a great idea. I'll have to look into that.

I'm working on eye following mouse this weekend. Hopefully I'll be posting Beta 3 with it tomorrow. 

awesome! I look forward to the update~

There is a separate series of obs plugins that someone else made that do this https://sadwhale-studios.itch.io/ you could probably combine methods in the meantime

(2 edits) (+2)

Just bought the app -- looks great! Any plans to introduce text to speech capability? I know this isn't classic vtuber territory (!), but it would be perfect as an add-on for visual novels... Just sayin'...

Also,  any plans for varying the frame rate? Sometimes 5 or 6fps is all that's needed. Heh -- I'm making a lot of demands, and I haven't even used the app yet! But you did ask

Developer(+2)

Interesting ideas. I like the idea of maybe making this an addon for Ren'py or one of the Unity VN plugins. That would probably be a separate project though.

As for framerate, that's also a good idea. I actually limit the eye tracking to 15FPS (and a forced update when the mouth shape changes) since it's very uncanny at higher framerates with the speed of the mouth-shapes. Letting that be a broader control would be good for anyone looking to free up some CPU or GPU on their rigs. I'll add that to my would-be-nice list for after I hit the first official release!
: ^ )

These are good ideas! Thank you for sharing.

(+2)

What about away to group images that are on a layer? For example, if eyes and mouth were grouped to a head, but then the head is set to rotate, then everything grouped will move with the head. Not sure why you'd want a bobbing head, but I would use like head gestures, or join a joint to another joins, so that it's some kind of random noodle type movement.
Or maybe what I'm imagining is moving a whole layer of object, or giving a layer a pivot.

BUT I'm probably just overcomplicating the system, and just make a simple drawing, haha. I was just trying to figure out ways to have arms that move and maybe gesture, which could be done by giving say an arm different poses via the mouth shapes, but I bet it would change to fast.

Developer(+2)

Some others have asked for "parenting" or group rotating. I'll have to stew on it a bit to see if I can come up with a super simple interface for that.

Another idea is if I exposed the "smoothing" control. That way you could do hand gestures but have them move at a different speed than the mouth. The mouth-shapes do get "smoothed" so they aren't changing too rapidly, I may be able to make that a control that could be useful.

I'll add both of these to do the research list!

Cheer, it's already fun enough to play with already. I'll just be making simple characters for now.

this is also something id be super interested in! specifically the "join a joint to another joint" part, I want to link the hand to eye tracking and have the forearm  rotate with the shoulder and upper arm to give the appearance of drawing or using a mouse! im not sure if this would be difficult to impliment though..

(+5)

Would it be possible to add bounce to individual layers in the same vein as the twist/rotate option? A slider for twist/rotate would be awesome too, for just a tiny bit of movement. (Bouncing eyebrows, anyone?) HONK has been absolutely incredible for adding fun to D&D, thanks so much for sharing this!

Developer(+2)

I really like this idea. I'll definitely be adding this in the future.

As for the slider, I may just add some more options to the rotation (like, teeny-tiny) or maybe a lil popup slider.

I was able to sort of fake this buy adding some transparent space to the eyebrows below them, then making it all the mouth shapes. You can add the transparency to the top to make them lower while blinking as the blinking image.

(+9)

Hello! I am really enjoying Honk so far. Its been very easy to understand and fun to test out on my art streams :D
One thing I'd love to see is support for gif or animated images. My thought was for including movement in to the more static elements of characters. Eg a tail that wags or alien antenna that wiggle side to side. Even having the base have a breathing animation to add a little more live to the illusion. 
Thanks so much for making this program~

Developer(+8)

I'm excited to add this feature. It's a hard one technically, so it'll be a bit before I do. But I'm definitely planning on it.

What formats would you like supported? I've had requests for GIFs and APNGs.

(+3)

Oh yeah I can understand its more difficult than just asking for it, haha. Personally I'd like to see GIF format, but I wouldn't turn my nose up at APNG if that is easier for you to implement. 

(+6)

I second this. I would go for APNG instead GIF or WEBP/M :

  • Transparency !
  • Smaller in size
  • Better global quality and restain all the color.
  • That's the format used for Stickers in almost all messaging app (Line, Signal, Discord, etc)
  • Easy to create, just use Apngasm

But not sure that Unity handle this format natively. Instead it could be easier to just import a bunch of frames for each image, as a sequence animation.

(+1)

Yes please god add APNG! I desperately want to have accurate mouth movement with idle animations without having to turn to Live2D just for PNGtubing!

Deleted 322 days ago
(+4)

is this still in developement? c:

(+1)

Maybe the option to have a layer rotate between images at a set rate? Could be useful for characters meant to have a more hand-drawn feel like the sprites in omori...

Developer(+1)

I definitely want to do APNG support to achieve this. It's a bigger task though, so it's something I might be adding in something like a 2.0 release.

(+2)

One idea! Moving parts with the arrow keys for pixel perfect moving of parts around.

Developer(+2)

This is a good idea, adding it to the backlog.

(+1)

My use case: I need a rotate-on-talk to have subtler movement options, the currently lowest setting is too bouncy. Also, being able to link two objects together so they have rotate at the same time would be nice. Maybe be able to tag objects so they share properties?

Developer(+1)

Also in the next update! This weekend.

(2 edits) (+2)

Also... your program really needs to ask to save on close

Also also... I was asked if there was an easy way to flip the image just in case facing needs to be changed. Though I would like some simple way to swap characters on the fly (without refocusing window) in order to change moods.

Also also... asynchronous blink timer. I have some other elements set to blink for subtler movement right now, but they all move at the same time as the eyes.

Developer(+1)

Emotes (character variations) are in the next update (this weekend)... Blink timer, that's a new idea! I'll have to see if I can come up with with something for this.

(+3)

I think it would be nice to be able to set separate separate images for low volume / high volume. Not super high priority but could be cool :^)

(+1)

So I played with HONK, draw a full character for it and I have to say it's a really easy, clever and straight forward flow.

I guess the balance between simplicity and power can be hard to find when thinking about new features, easier to use than software like VR Studio or Live2D, but not stripe down enough features-wise to be useless.

So here are some ideas :

  • Custom background. More than only colors. It could be difficult regarding the size of the windows as the background would have to fit the same way, so maybe having option like Fit Height, Fit Width, Cropped, Stretch, etc ?
  • Postures. Like one character could have several independant groupe of layers to match an action (Angry, Sad, Happy, Typping, etc)
  • MIDI Controller. A tought one. Being able to link those Postures and Characters to a Midi Controller in oder to switch them on the fly. A whole puppet master thing XD

and that's all :D

Developer(+1)

Thank you for the feedback!

  • Custom backgrounds is a great idea! Adding to my wishlist...
  • Good news, "postures" (I call them Emotes) are coming very soon! I'm hoping to have it out this weekend, but it needs some more testing.
  • I LOVE the midi controller idea. I have no clue how feasible it is, but I want to try this out...
(+2)

omg I'm loving the program. I had been looking for lip sync png software :D

  • One thing I love about veadotube is the "floating" animation. Your picture looks like its idly swaying back and forth and there are varying levels of how energetic it is. + there's the option for it to have the animation be active even if there's no mic input. 
  • I think someone has mentioned this already, but it'd be cool if we can set different emotes to trigger when the mic reaches certain volumes. Like you're playing a spooky game and start screaming, so your avatar switches automatically. (I know hotkey/emote support is coming in the next week, super looking forward to it!)
  • Is it possible to resize imported images within HONK? It'd be amazing to just make a bunch of  custom props and pin them to our avatars. Right now it feels like unless I splice and export all my assets together, something is too small or too large. (I was very excited to test HONK and ended up importing assets in batches lol)
  • Would be stellar if we don't have to reopen the program to access  newly imported images, characters, etc


    Program is already great though, thanks so much T^T

    Developer(+1)
    • Love this idea. This is definitely going into 3.0.
    • Emotes are incoming this week! But volume trigger will be later. I also love this idea.
    • For the sake of keeping the software pixel-perfect for pixel artists and for UX simplicity I'm probably not going to roll out this feature. Sorry :c
    • You don't! Press Ctrl+R to refresh your character and it should reimport all the images. I'll double check that it isn't broken and that it works in the 2.0 release I'm dropping very very soon.

    Love these ideas, thank you! And I'm glad you're enjoying it! Be sure to share your creations : )

    Is there a chance to make HONK answer to tts sound?
    Like choosing tts as a mic but idk if that's possible at all.

    Developer

    Interesting... Something like this https://www.microsoft.com/en-us/p/type-to-voice-chat/9nblggh40gqw?activetab=pivo... seems like it would let you use TTS as a mic source. Then it'd work! I'll have to try this out...

    Well I am not sure what that is but what I want is to be able when I get alerts on obs the character to respond to the alerts and not the background audio.
    I have no idea if this is possible since google doesn't have much info about stuff like that.

    i have a few, though they've probably been mentioned before!!

    1 - apng support

    2 - volume triggers for different emotes

    3  - i'm not sure how to explain it but veadotube has these animation features like idle shaking and bouncing

    4 - i don't know how to explain this either, but since there's eye tracking, would there ever be a way so the face might follow along too? like if the mouse goes to the side, the face/body would turn a little too? 

    5 - transitions between different emotes maybe?

    thanks for your hard work!! 

    Regarding 4/, you can achieve this effect if you put all face features (nose, mouth, etc) on their own layer and you activate the "eye tracking feature" on each of them. The default circle factor is good enough to give a subtle and very satisfying 3D effect.

    hi! I'm an artist, and i'd like to see a feature where you could make a "hand" layer for the avatar, so it moves around as the cursor moves about around the screen as I work. Is that something that could be done or at least simulated? 
    Thanks for the great work!

    Developer

    You may be able to achieve this with an eye-tracking layer. Although it may be mirrored depending on the perspective. Could you doodle an example of what you want to achieve?

    Something like this: https://twitter.com/Margikrap/status/1447680669031747587 (this is actually how i found out about HONK :D ) No idea what other tool this person is using tho. But it'd be nice to have a single app for everything.

    (2 edits) (+2)

    Currently using v2.0. Some UI issues/requests:

    1) some indication which layer each image is on, currently they're just stacked, which is much more helpful than it used to be, but I still have to do some trial and error to arrange the sprites correctly. (also would be nice if there were a few more layers--currently 5 is working fine but the image order may not always play nice)

    2) the add image button is named "create layer" -- this is ambiguous, since a layer is a different thing in this program. Should be called "add image" or "add sprite"

    3) For the emotes, I have to recreate mouth movements every time I want a different idle mouth. Being able to duplicate a sprite would be helpful.

    4) being able to name the emote layers would be nice. I need to make a physical cheat sheet so I can actually remember them while making them.

    EDIT 5) I think "emote on/off" indicator is backwards, it says "emote on" when I turn it off on a layer

    EDIT 2: 6) Another feature request for a bit of aesthetics: an FPS limiter on the image? It looks like it's doing 60 FPS sometimes and that's great but allowing to adjust down to 24 FPS or 16 FPS MIGHT help it look less inconsistently rapid

    Developer(+2)

    THANK YOU!

    These are great ideas. I hit some really really gnarly big bugs that took a solid week to fix with this release. So getting feedback on smaller things is super useful. This is much appreciated.

    On 3). I may be misunderstanding, but there is a duplicate element option. If you click on a layer/element, there is an icon with 2 squares. Press that and it will duplicate it in the exact same place.

    As for the framerate, I believe it is currently uncapped. With the exception that I limit the framerate on the eye tracking. Since it was super smooth and weird feeling compared to the framerate of the lipsync (I think I did 24fps). I may not put FPS as an in-app setting. Since I think that's more granular than HONK's mission statement of simplicity, but maybe that could go in a config file for advanced users

    Thank you again! I'll jump on all of this ASAP.

    (+2)

    I love your program so much!  It may have already been mentioned, but I play a lot of horror games (Fatal Frame, Phasmo, etc).  But I'd love it if the jiggle/shaking could only be triggered when the voice/microphone reaches a certain volume.  I love the bouncing but it feels out of place during the quieter moments when I'm casually talking, but if I get surprised and have to scream and run from a ghost... I'd love my little character to be wiggling/bouncing at the same time during those high volume moments.  Keep up the great work!

    (+2)

    Or some option to have the bounce value be based on volume? Maybe have some kind of sliding scale for bounce value, like at 100% volume, we could set bounce value to 0.5, but at 0% volume, we could set bounce to 0, and there would be a smooth transition in between.

    (+5)

    Love your program! I've been having so much fun with it. One thing I would like to see is like a additional frame for the blinking animation. So for examples its: open eye, half-open eye, close eye. If that make sense. To give it a more natural blink, and also a way to control how often would be nice. Cant wait to see what you'll do with the program in the future!

    (+2)

    I'd like the option for a 3-frame blink animation. Maybe other animations as well? Changing mouth frames to multi-frames (like including an in-between/transition frame)

    Also, the ability to change the center point of an image would be very helpful for eyes.  For example: to save time correctly aligning everything, I keep empty space around every individual image so that I only need to load it, and it's placed exactly where it needs to be. This is fine for everything EXCEPT the irises. The center point of the iris image is not the center point of the iris itself, so the "look" function doesn't work. Being able to change the center point would solve this issue.

    Lastly, locking layers. I keep grabbing and moving the wrong layer. It'd be great to have the option to make layers uneditable.

    (3 edits) (+1)

    I've got some really awesome idea for a feature.  :O
    The idea is for the program to interact with channel points and alerts on twitch.
    Like having the option to choose the other images that we can add as alternatives to be activated by an alert or channel points and then go back to the first one that we usually use.
    That would make the program little heavy but not that much.

    Is it possible for this to happen?
    There is this streamer for example LoadingArtist who has his avatar on the left corner doing stuff when alerts happen.

    First of all, I absolutely love this program, and hope you're able to keep developing it in a way that's enjoyable and rewarding! Would love to have hotkey to "lean" the character left or right (maybe on a pivot point similar to the rotate while talking thing). 

    (+2)

    Really loved your program! if i were to add something is perhaps some kind of animation feature, like being able to import .gif files, i think that would be cool but other than that im facinated!

    Gifs would be so nice just to not have something that moves but not because of the eye tracking/sound detection 

    Would there be the possibility of a version for MacOs?

    (1 edit) (+6)

    You dont know how proud I am of my little VTuber!!  I made use of your Mouse tracking Eye rotation to have my VTuber turn a bit to the left and right!

    I tried looking through all the suggestions to not be redundant, but I guess it's not that stupid for you to know which features are requested several times? I'm sorry it's so much but I hope you get inspired by some of these.

    • Color Scheme
      • I have eye issue, and as on brand and pretty your color scheme is, but especially the bright pink is straining my eyes, and after setting up the mouths or the layers I am not able to see my screen for a while :') Please add a softer Color Scheme....
    • Move the layer settings
      • The settings at the top edge of the layer are stylewise a neat choice, but less so for usability. I keep my character on the largest size possible for stream, so it makes changing settings impossible without zooming out. Please put them on the bottom of the screen or something. 
    • Layer clipping (Also called masking I believe)
      • In Drawing programs, you can clip a layer to the one under it. The pixel alpha of the layer below will be the maximum of the pixel alpha at the same position. Right now I added a layer called "Face Mask", that us a little cutout of my face to hide the pupils going over the lashline. With clipping i simply could clip it to the white of the eyes. Also great for effects.
    • Not-Random Rotation
      • I would like to rotate my ears a bit when I talk, but they are both on different layers, so they simply rotate at different timings. Maybe you could make the rotation dependant on something, just like the eye tracking. Height of the voice?
    • Visible Layers with drag & drop reorder
      • It's really hard to see on what layer everything is, and 5 layers is pretty few. Maybe simply add a +Layer button and create an indent for all the files under that layer?
      • Also: Render Layer bundle settings. Rotation/Bounce/EyeTracking for all items in a layer. 
    • Hotkeys 2.0
      • I have no technical know how about this, but maybe you can add some kind of hook or events that it's possible to change emotes from the outside? I am Thinking Touch portal buttons or Twitch  integration...
    • Negative Eye rotation (maybe the easiest to do)
      • The slider for the radius stops at 0. If you could go below 0 and make the object rotate away from the mouse. This way I could make this movement effect even better! (I feel the ears need to move away from the mouse, so it looks like they move a bit behind the head for "Rotating")
    • Layer tilt
      • You know, make a layer have one side smaller than the other, so it looks like its tilted and one side is farther away and the other is nearer? If this could be attached to the distance of the mouse from the avatar, You could intensify the look of eyes actually moving a bit backwards
    • Keep display / preview when setting it up.
      • Is it possible to keep the way it's displayed to OBS while editing? IDK, i would try to avoid having everyone see a square when I notice something is still not working out and having to fix it live on stream.
      • I was very confused about if i made changes when i first set everything up. Maybe a preview button for the setup screen, so it is shown, even when changing settings?


    Thank you very much for your effort on this program! I will have a blast with it :)

    (+2)

    Just had to say, your vtuber is amazing! Incredibly well done, just lovely

    This looks pretty amazing! Is there any possibility for a Mac or Linux version? I realize that's probably a huge amount of work so I can understand if the answer is "no."

    (+3)

    Really digging into this program, it would be cool to be able to use animated GIFs as things so if you wanted a constant moving effect to happen it would allow for really cool animations like a constantly trembling character or wings that flap on their own instead of in time with blinks or speech sounds. or a snake where the s sound is a flappy tongue. I'm having so much fun with this program.

    (+1)

    A toggle for a "breathing" motion would give the character some life when otherwise immobile. I'd be happy to show you an example via Discord.

    (+2)

    Can you please make the app remember the last microphone selected between closing and opening the app?

    (+2)

    can we pretty please set a custom HEX code for the background color? My model doesn't work well with green, or blue, or magenta... 

    (+3)

    Can there be a true transparency mode for the app? I want to use a model that practically has every color under the rainbow but it's impossible to use in obs because the chroma key will always take away a color away from the model. 

    (1 edit) (+1)

    Just wondering if there will ever be a version for MacOS? Is I'm still willing to purchase this and use it with Wine, regardless!
    It's just nice to have the native support! Thanks!

    Edit: Just bought it anyways! Hoping for the best :>

    I thought of another thing I'd like:  a double blink mixed into the blink cycle sometimes.  I feel like that would make my character look more alive/natural.  I love your program so much!

    Hi hi! I think it was mentioned a few posts back that it was not possible to resize images in different layers within HONK. Do you think that would be a feature worth adding?

    Also what I'm looking for specifically is a rotate option, where we can adjust different layers to look better (ie: importing another character's mouth onto a new one, just for the sake of time-saving, but it's not necessarily the same size and angle and there's no way to do that aside from editing all of the mouth shapes in editing software.)

    Heyo! Just bought HONK to try out as another add-on to my stream and was thoroughly impressed with how things are layed out! Not entirely intuitive but the tutorial answered all my questions.

    Is there a way to reduce the delay between the animation of the character and the imput of my mic inside the program and not in my streaming software? I find that whenever I speak there's half a second of delay that's too distracting for me to start using live.

    Maybe something to look into in the next instance of the software!

    (+1)

    Heyo! I want to say I LOVE THIS APP! It's so great and I really appreciate all the hard work you have done! I do have some suggestions to help improve user experience after logging back onto it. Is there a way for the app to open with the settings previous used? Ex: every time I open the app up again, I always have to reselect my character from the folder list and have to set the mic to the one I want to use. Thank you!!

    Are you concidering Mac support? This is such a cool program and would love to use it!

    i would totally get this but unfortunately i have a mac :__: any plans on uploading a mac verison?

    (+3)

    Do the animations only play when talking?

    Can there be an idle animation mode? That'd be cool me thinks 

    (1 edit) (+1)

    I have been playing around and setting up an avatar for a few days now. The only thing I feel like I would like is a Mid step for the blink. So Open, Half Open and Closed. This is just to make the blink feel a little smoother.

    (+1)

    hi! i would like an inbetween for the blinks too! what i wanted to suggest though would be animated pngs! i am currently still using veadotube (with animated pngs!) and would love to switch over as i love the functionalities of honk! a big part of my characters though is that im using animated pngs for things like the blink! that would be lovely if honk would support animated png as well :) <3

    (+3)

    I think you've made a really nice piece of software here! I use a different program for my own avatar, but Honk was perfect for the avatar I made for my partner. Basically his is a lot more "human" than mine, so he needed more detailed lip sync to look right. (He saw one one of the SGDQ streamers using a Honk rig and got really excited!)

    There are two things I would like to request/suggest/ask—

    One, I think the blink animation is a bit robotic as it is now. I can't be totally sure without testing, but I think what I'm noticing is that the eyes stay closed longer than I would like, and the timing is a little bit too regular. I'd love to see the blink animate faster (and perhaps even slight randomisation to the time the eyes stay closed) and with more variance in the delay between blinks. An occasional double-blink would really help too. All of that would add up to much more naturalistic blinking, IMO :)

    Two, would it be feasible to have a transparent background setting ? I assume there is some reason this isn't easily doable, or else it would already be available. But just in case, I wanted to ask. Mucking about with chroma key is so frustrating when your designs use bright cartoony colours!

    Finally, is there any chance of a second option for interface colour? Don't get me wrong, I love the unapologetic use of colour and I have no time for people who think everything should be white or grey. It's just that the specific magenta/mint contrast is legit hard for me to look at in areas like the sprite config (where the magenta is the primary background colour).  My eyes are pretty quirky so it may not be a big deal for anybody else, but for me it's a bit rough <XD

    All that out of the way—thanks for making this tool! You've done some great work.

    (+3)
    1. Midi Controller Support <I need this for streams
    2. Smooth Bouncing
    3. Turn off UI animations
    4. Virtually unlimited hotkeys I currently have 16+ expressions
    5. Hot key exclusively for layers so I can swap my clothes or add bloodstains to my outfit 
    (+1)

    Hello! My collaborator and  I are having issues using Honk while playing games like Eternal Return, in which we use Ctrl+Q/W/E/R to level up abilities. Ctrl+E seems to be a feature that shifts different layers for whatever reason, so eventually the eyes will be floating up in space above the head, and the head will have been shifted down too. User mcollings also mentioned something in the bug submission that I can see being an issue for me, where Ctrl+Z was interacting with their art programs and OBS. I understand the importance of expression hotkeys being globally hooked, but these other hotkeys definitely cause issues when using Honk to stream.

    Is it possible to either change hotkeys for other functions than just emotions,  add a function to enable or disable all non-expression hotkeys for Honk, or to make non-expression hotkeys not be globally hooked?

    (+3)

    I'd rlly love an option for the background to be transparent! I've been having difficulties getting the green screen adjusted out cleanly on OBS ^-^; and maybe change the layer manager to show you the layer names so that you can tell what position things are in relative to each other easier! 

    (1 edit)

    is it possible to add some tracking i would love to have eye movement or add eye layers so they can move? o yeah can u also add a function to resize png? please and thank you

    also could u add a feature if the sound goes over a set thresh hold it switches to mad face?

    Really, really love your program and I enjoy using it! I was hoping maybe there would be a way to lock the shortcuts? I do a lot of art and even if Honk isn't the active window, pressing ctrl + e which I use to merge layers together in the art application like Paint tool sai or Clip studio paint, and ctrl + z to undo, it affects the model in honk by moving it to the center which is achieved by pressing ctrl + e, and undoes the layer and shortcut customizations by pressing  ctrl + z. Other than that, the app is amazing!! Keep up the good work!!

    it would be excellent to have a mouth calibration setting, where the user can record a sentence and the calibration process would remember the mouth sounds rather than try and search for it live on stream or in recording this would then cut down lag and dyssynchronization.  the user could edit or key frame the mouth shape with other mouth shapes to get an exact match for the sound. 

    (+1)

    Hello I would request to have the ability to control the ammount of blinking and the duration of said blink, even better would be being able to add more blinking frames. And maybe being able to set a custom background (a PNG or JPEG ) behind the character instead of jsut having the option to some set colours since with partial transparent drawings the smple background colours dont entirely work out too well! other than that general contol over the duration of emotes ect. . of course this is a rather specific sugestion but one i personally would find really helpful!  Thanks so much for this lovely aplication and i hope that you guys will keep on with the good work!!

    I'd also rlly love a way to make it so eye tracking is restricted to just the extent of one display. The person that comm'd me to make their avatar using this uses 4 displays so when they do things on other screens, their pupil yeets into the sun xD Tried to limit the range, but I can't seem to limit it enough 

    (+1)

    First off, thanks so much for making this wonderful app! Really excited to dig into it and make a fun vtuber. It would be awesome if there were support for animated GIFs, APNGs or image sequences for emotes! It'd really be helpful for particular emotes and/or idle animations and allow a user to animate outside of the app for things.

    (+1)

    hello! I'm enjoying honk for streams <3

    One feature i would like to see is a voice training model, so that we can key mouth shapes to our own voices for better tracking.

    In the same vein i would wanna see speech recognition for laughter, the model currently just cycles through random shapes when laughing and while its highly silly, i would love to have a trigger to laugh. 

    Are gifs currently supported? It would be cool to animate stuff like hair movement or occasional hand movements like a nose wipe, maybe the base "silent" mouth could move a bit as well. 

    (1 edit) (+1)

    Edit: (In hindsight it felt a little rough jumping straight into all the things I think this app lacks, this app is very well made and while I have had to work around some things, it is the most featureful "pngtuber" app I have encountered so far)

    The layers as they exist rn are serviceable, but it would be nice to either have a higher layer count or otherwise a more limitless system. I've made a character that uses lots of layers to express depth in motion and 5 is a little restricting with all elements in consideration.

    Additionally a more dynamic solution could give way to layer groups, which would be a nice way of showing/hiding larger components of the character that are comprised  of many smaller parts.

    Playing off that, some means of showing/hiding layers would be very nice, at least in the editor, maybe the sort of thing that it disappears when you click out of the window and the program enters the "preview"/"live" mode so all layers are visible again?

    And the last suggestion I have, the look at cursor values should be able to be put into the negatives and also able to be input manually. The character I am working on right now is a low res pixel art style character so maybe it wouldnt be such a noticeable issue for normal characters, but I was having alot of trouble getting the numbers to be the exact values I wanted them to be to achieve the depth I was looking for. 

    As for negatives, it's pretty simple in concept, you want the body to be the "center" of the depth and not moving with the eyes? but you have an element you want to move behind the character relative to the view? Like maybe a halo or wings or something? give it a negative value and it will follow the cursor inversely, in my case I just want this to have the hair behind the head move around a bit.

    This is definitely alot of suggestions but I see the app hasnt been updated in a while and I'm not sure where to go for update news so above all I hope that such a nice tool hasnt been abandoned. Cheers!

    Developer

    All very good suggestions. I'll look into the negative values for 3.1.

    Layers is a difficult one, because I want to balance keeping the tool simple with having some slightly more advanced features. I'll have to see if there's a clean & simple way to roll that out.

    Developer

    OH! And although I took a break, it's definitely not abandoned. Check out 3.0 which just released. : )

    (+1)

    This is absolutely wonderful news. And might I additionally suggest that if your goal is simplicity that you maybe implement an "advanced mode"? So something that you toggle on in settings and it expands the capabilities of the editor. A place to put features you think are a bit too much for the base product but have enough people requesting them to justify implementation.
    I'm sure people will appreciate having the option to get more complex with their rigs and that way it leaves the door open to people who want both a simple experience and a complex one.

    (+3)

    I just bought this, and after messing around with it bit I'd mainly like to see 2 features in this software to make it usable for my use case.

    1. Transparent Window Background, so you can use the "allow transparency" checkbox in OBS and not have to deal with chroma or luma keying the background

    2. the ability to play a looping sequence of PNGs per state and/or APNG support 

    other than those 2 things, everything else is looking great 👍

    (+1)

    Pretty neat, was really easy to get set up.
    Would love an option to turn off the bounce animation when interacting with the UI - can be kindof hard to select things ]from the scroll menus when they're moving around.

    (+2)

    I really enjoy this tool, but what i'd really like to see is support for GIF images or other animated images, so the layers can move slightly even in the rest pose. Would be very helpful for making "squigglevision" avatars, similar to the characters in Dr. Katz etc.

    Developer(+5)

    Coming in 3.1! I'm working on it now.

    (+2)

    This may not be a proper a feature request, but I had fun making a character that I use Text to Speak while streaming. But earlier, I tried to have him and another instance of Honk running, and of course I ran into problems in OBS because it would automatically pick either the same window, so making one source for one Honk window and a second was impossible.
    So my solution was to use a different PNG tuber programs for one character, and I'll use Honk for the primary ones I make.
    I guess it sounds like I have to learn how to Make OBS work a little better? As far as I can tell, I think if applications had slightly different name in the Window then OBS could handle them better.  Currently the Window name is [HONK.exe]: HONK. Maybe this isn't something that's possible, but when app is running, could the window name change to reflect which character is active so the 'title' of the window changes? 

    For example; [HONK.exe]: 1 Grombit, Where for example you open up HONK and load Grombit by default, so just have the name of the folder there.

    OBS can match by the title, by type and by Same executable.
    If that was the case, then you could run multiple instances of HONK with multiple characters tied to different audio inputs.

    Developer(+2)

    This is very good feedback, I'll look into this.

    You probably get what I mean already, but to clarify, what was happening is I would make HONK1 and HONK2 in OBS, but both were searching for the same programs, so it was sort of grabbing whichever character first, so it was hard to keep one in their 'proper' spot if you switched scenes and stuff. At least that's what I was noticing with default settings, maybe it can work if I use 'Same executable', but I'll have to test.

    Can you add Linux support? 

    (+3)

    I would love a feature that allows me to move where the zoom focuses on! Right now, when zoomed in, it automatically focuses on the middle of the image. This makes it difficult to zoom in on bigger characters! Example below:



    (+3)

    I definitely second this, some form of canvas panning would be very useful. In the meantime you can use filters in obs to crop to isolated parts of the window, hope this helps!

    (+1)

    Another thought occurred to me about the "look at cursor" values. As I am working on a fairly small pixel art character the values are very very small. To the point that in order to have more fine control over exactly what values I was getting I was having to manually resize the honk window itself to get the slider to give me different values. This is one of the problems that would be solved with manual value entry as suggested in my previous post, but perhaps it could be solved by making the sliders change in relation to the largest component on the canvas?

    Otherwise maybe the nature of the slider variable could be changed. I'm unsure exactly what the variable is supposed to be at the moment, but perhaps it could be changed that the value represents the maximum number of pixels moved at the extremes of the motion. This would bee a very intuitive way to represent the value and would make it very easy for people to "draft" the motion of certain elements inside the apps they use to draw their assets. The variable being representative of pixels would mean that people could take values directly from their drawing apps and copy them across into honk.

    Finally, in regards to the oval settings, it would be nice to have a unified oval option that lets you input 2 different values for x and y, giving some freedom for characters with different eye shapes among other things, a similar equivalent for box tracking too maybe? Rectangle? And to put the cherry on top of that, an even more robust solution would be for both of those options to have 4 values, one for each of the 4 directions  +x -x +y -y, this would give way to emulating a more "spherical" rotation, allowing both more extreme rotations as well as the ability to rig characters with plenty f tracking motion at extreme angles. Imagine (albeit this is a bit of a comical hypothetical) a character drawn facing directly to one side and being able to rig their iris to still roughly emulate where the eye would be facing while taking into account the perspective from the curvature of the eye.

    Once again I've had alot to say but it's just my nature to never give suggestions that I cant think of potential solutions myself. I understand your vision for the app is probably a touch more simplistic than what I would like to get out of it and that's totally fine, I tried to give suggestions that could still be achieved in simple/intuitive ways. Once again this app is incredible and the 3.0 update has come with a bunch of wonderful features, you have done a very good job.

    (1 edit)

    Really love your program, built my first avatar today using v3.0 :)

    I would like to request a feature. It was suggested in another form already in this thread, but I want to support that request:

    • Configurable rotation for layers/objects: Instead of randomly rotate every layer differently, make it optional to set the randomness seed for the rotation (or simply add an option to rotate all things equally). This way, if we need to put different elements of our character on different layers, they will synchronize their rotation!

    Thank you :)

    (+2)

    I would love to see an overhaul of hotkeys! Specifically, I'd love to have the ability to set up character hotkeys instead of just emote hotkeys, as well as something like Veadotubes "Enter on press, leave on release" setting which switches back to the previous state after you let go of the hotkey.

    (+1)

    One more piece of feedback unrelated to my previous post, It'd be nice if I could preview my character in action without having to click off of the window, something like a preview toggle button for that would be super nice!

    (+4)

    I love Honk! It really takes PNGtubers to the next level! I have some ideas for new features:

    • Option to select a default character, so Honk loads with that character. (instead of just loading the first one every time)
    • Option to have hotkeys only activate while they're pressed (leave on release)

    Great job with Honk! Looking forward to next releases!

    (+2)

    Will it be possible to add animated images like gifs in the future?  

    (+3)

    According to the 3.0a announcement post, that's whats being worked for 3.1!
    https://dreamtoaster.itch.io/honk/devlog/388040/honk-30a-coming-this-week

    Ahh, awesome
    I'm excited then!

    (+2)

    Maybe a way to align and snap each object in place. 

    (+5)

    Having the ability to move your view around the "canvas" (similar to the hand tool in photoshop) would be super useful. Right now the only way to adjust your view is to center everything, but for people who are making something that is horizontally tall rather than square that doesn't help, since it will take your focus window away from the face of your character and move it to the torso. Being able to zoom in and move around freely to the part you're working on would make things so much easier. A different way to achieve this would be allowing users to select all layers to move everything around together at the same time, rather than needing to individually reposition every layer.

    Love this program btw. I'm having a lot of fun with it, and it has so much potential. Can't wait to see where it goes! :)

    (+1)

    I can't imagine this would be easy to code but I'd love to see something like photoshops layer manager. Being able to group items together would be a godsend for organization

    (+3)

    i see a lot of additional functionality in the blink feature, would it be possible to have an additional blink layer with a seperate timer and/or randomizer option for when it blinks and possibly what blinks when the timer goes off?

    This would allow an additional character/pet to blink at a different time than the figure and possibly trigger small pet emotes (would be especially useful with the upcoming animation features)

    Hope that all makes sense, thank you so much for all your hard work!

    (+6)

    perhaps redesigning the layer manager ui to something that is similiar to what  photoshop and clip studio paint provide. 

    most people use these programs to create there png avatars and are  more familiar with the organisation system,  this includes grouping assets into folders which will streamline more complex png models.  Honk's Layer Manger system at the moment requires toggling assets on and off in order to create an emote. for a simple model the layer manager works well. 

    i have found when trying to create a 2nd emote for my model, that toggling between emote 1  and emote 2 is more of a guess despite reading the directory's and guides due to the fact that i am cycling between layers and turning them on and off and having assets from emote 1 get mixed in with assets from emote 2. the abilty to lock layers and lock groups would help immensely in creating emotes. 

    this is an example from photoshop, clip studio paint and procreate have similar layer manager ui. 

    you can see the layer order of the head being above the body, also the grouping in which these assets fall under for the  specific emote. 


    photoshop's layer manager

    (+6)

    Not sure if it's been suggested before, but an option to make emotes revert to the previous state on button release instead of toggling between states would be great.

    For example, I want to make my character frown when pressing Ctrl+Z while drawing, but not have to press another hotkey after Ctrl+Z, basically making it push-to-emote.

    (+3)

    Seconding this idea! A toggle or push-to-emote would be a great idea :)

    (+1)

    Is there already a mic volume floor activation level? I found that while testing my PNGtuber, my low volume background noise or light mic static was making the mouth phonetics go off. Usually, in something like Discord or OBS, you can set up a noise suppression mic filter to make those issues go away. I couldn’t find that in Honk, so if there isn’t one, could that be added? Thank you!

    you might be referring to something else but lowering the gain slider might fix your problem

    The software is great as i expected ^^
    Though! :0 is there a suggestion existing that to toggle if its able to disable shake image when talking?
    Also bump up for the previous suggestion  to have a noise supression filter to stop automatic talking when its just my ceiling fan xD

    :D keep up the good work >w< ROOTINNNG FOR IT!

    (+6)

    I'd love to be able to change the blink duration. I want it to blink more often. great app though!

    (+2)

    OH! I wanna suggest to add controller keys be applied as Hotkeys for either Emotes n stuff!
    That would be lovely >w<

    (+3)

    Hey, Hi! I recently bought the app and had a fantastic experience building my lil character.
    The think that I'd love to see added is an option to have specific layers interacting with the voice bounce. That way I can setup my character and some props around it, but only him bouncing on speech, not the whole composition. Thanks for the amazing app!

    Is there any way to set zoom manually? I use different folders for many faces in my characters and it's difficult to record them 'cause they have different zoom size.

    (+4)

    just got it and loving it! though a wee feature I think would really fit would be adding the ability to create clipping layers
    where you can tell a layer to stay within the confines of the clipped layer below, allowing for an iris to stay within the sclera during tracking.

    yesssss So far i only did this using literal masks. As in a layer thats only skin and transparent on the eyes, put over the pupils so it doesnt spill. Clipping would make this a lot easier

    (1 edit) (+2)

    EDIT: cancel this first bit!!! in case anyone else is looking at this thread and wondering about setting look distance more precisely: you can bump it up and down one number at a time by hitting the up and down arrow keys while your left click is held down on the slider!!! i'm not sure if this has already been requested, but i was playing around with it today and realized it would be really helpful if we could directly input numbers for the "look distance" rather than just fiddling with the slider! you can get really cool effects by selecting certain pieces and having them all have the same look distance, but it can be difficult to get the numbers exact, especially at smaller numbers, when you're trying to just bump the number 1 value up or down on the slider by barely moving your mouse. (along these lines, being able to grab multiple different pieces while holding down shift and apply look at cursor settings as a batch would be incredible, but i have no idea if that might be super complicated to implement.)

    also, i'm pretty sure this has been requested before, but just throwing a +1 onto the pile: being able to scoot pieces around with the arrow keys would be great!

    (+2)

    Do you plan on adding gifs in layers? I'm a animator and I'm in loove with the eye tracking. But I wish to animate little moving objects like hair and objects! maybe eyelid transitions!


    Awesome stuff and you are totally amazing btw!!

    Same this is the only thing missing that would really make this app above the rest on the Vtuber Market.

    (+1)

    absolutely loving HONK so far (i'm veryroundbird on twitter!) and i'm starting to work on implementing expression toggles for models. I don't know if anyone else has requested this yet, but if somehow you could toggle multiple expressions at once to wombo-combo them, it'd be super useful since I'm realizing I'm definitely going to run up against the 8-expression limit, ahaha

    (+1)

    Would it be possible to make this tool available for Mac OS users?

    (+1)

    I love honk so much !! , but the only thing that's a little bit hard for me is adding variation of my model as I can't set a custom zoom or placement so I have to do everything manually but its so hard to align everything. So I was wondering if we could be able to input manually  how zoomed in we want the model to be because the bar is really hard to control OR be able to edit layers images and change them at will !

    What about making a reverse tracking mouse option, instead of following the mouse, go to the opposite direction :D 

    I've been working on my character and there are some pieces that would feel better with this option.

    Btw I LOVE this program, so happy I bought it

    you can make it by changing the tracking itself, there is an option somewhere tho set te boundaries of your screen, i selected the inverse coords by mistake (when it says click right you click left and so on) and it worked, try it out, it might be your solution

    (+1)

    I know this has been said before, but I would love love love to use HONK as a Mac user! I would pay some very handsome pennies...

    A more robust mouth rigging would be nice. For Example, having the ability to set an anchor point so it's easier to line up different mouth elements if you have your mouth as a separate layer from the body.

    (1 edit) (-1)

    Other than just more expressions hotkeys, I think the feature that would be the most useful to the most amount of vtubers would be controller based eyetracking. Where the model looks in the direction a controller's right joystick (which is generally used for camera in games) is being held, like when holding left they look right. But when the stick is let go, it slowly resets back to looking forward. This would emulate the behavior of someone with live2d facetracking really well if put in place.

    (1 edit) (+1)

    The only feature that is missing that would green light my purchase is the ability to create animated .gifs for various animtions. Veadotube does this wonderfully. Is this feature a part of any future updates? EDIT: I purchased this and love it regardless. 

    Deleted post
    (+3)

    HONK is a fantastic program! I dunno if anyone else has suggested this yet, but a background color that's is just transparent would be a huge help. There are some parts of my avatar that go off the model and don't have a solid back, so with color as the background to key out in OBS those parts end up disappearing.

    (1 edit) (+2)

    Just started using the program and loving how robust it is so far despite it's simplicity, but there's a few features I would like to see tweaked or added if possible that would make it so much more *chef's kiss*

    Pain points

    - Better layer manager. As it stands, I'm running out of layers, and I've had to resort to changing the names of the files since I noticed that they auto sort alphabetically. More layers would be nice too, but when I realize I need to adjust everything to accommodate something I've added, it would be nice to be able to simply insert the asset where I want it, rather than having to manually adjust every single other asset around it up or down layers.

    -Animated gif support.  I was using animated gifs in Veodotube to support other expressions and movements outside of what either program can do, and I've been struggling to find workarounds so I can still include some of the work I'd done before. In general this would allow people to include far more complex animations and movements that I bet are probably just beyond the program.

    -UI adjustments. I would LOVE some kind of ability to simply type in the exact value I want on all the sliders. Most of my avatar has between 2-4 points of cursor tracking on each asset to simulate a little more movement and depth and it's is downright painful trying to hit those settings via a slider on a scale of 0-500. 

    Things I would just like

    -Ability to set blink frequency and randomization, PER asset.  I'm currently working around the lack of animated gif support by putting secondary frames on the blink. ie: I have a pair of hands holding a controller that presses buttons on the blink, and a pair of eyes that cry tears on the blink, and they would both look better if it could happen more frequently, but I would also like the ability to tweak the blink frequency in general for the eyes too, not just as a workaround for lack of animated gif support.

    - Cuter/smoother bounce. Current bounce (and rotate on speech) movements are ... kind of janky. Would love if they were smoother, or had the ability to adjust the smoothness. ie: easing out of the movement so it looks a little more natural, bobbing instead of jerking. 

    -Preset or customizable bounce/movements NOT on speech, PER asset. (or other preset movement types) Sort of an addendum to the above. My character has a tail which I've currently got some rotate on speech and some cursor tracking to try to give it a little sway and it would look way better smoother, but it would also be nice of it just sort of bobbed on it's own without needing input from me. I think this would look great for characters that also have things floating around them, like idk magic orbs, or little floating robot pals etc, so I'm sure it has some other utility.

    Also this is something I've just noticed and not sure if it can be fixed, but cursor tracking stops working in games that take over the cursor and turn it in to camera control, such as Genshin Impact. 

    (+1)

    Hi!

    Kind of a long thread, so excuse me if this has already been suggested, but I thought it would be nice if HONK had a Noice Gate filter. It's fairly hard to find a sweet spot where the lip-syncing works and background noise doesn't trigger it, but even then, when there's notice coming from outside, it's impossible to prevent false positives. A Noice Gate would go a long way and would be easy enough to add to the UI by incorporating a second "knob" to the Mic Gain bar and graying out the section of the bar beneath it.

    Thanks for the incredible software, and keep it up!

    Toodles.

    I realize this is quite an ask, but is there any hope or possibility of a native Mac version in the future? I’m pretty sure I could run it under emulation with something like Crossover but it’s always a little nicer to have things run natively if possible, especially while streaming and stuff. I wish I could give it a try before buying just to see how well it works that way. Still, this looks like a really neat tool and I’m excited to see what you do with it over time! 

    Would it be possible to add an option that lets the user select what channel the avatar reacts to? Like, say I've got two microphones plugged into a mixer and I've got one hard panned to the left channel and the other to the right, and in HONK I have the mixer set as my mic. I'd like to be able to set it so that the avatar only reacts to one of those channels.

    (+1)

    Hi there! Would it be possible to have a shortcut key or be able to set one that can allow us to switch between two models?

    would  it be possible for the program to use gifs? rn it doesnt seem to be able to and especially witht he layers that would open pup a lot of possibilities for me <3

    (+1)

    A feature to set the process priority would be fantastic!  As it stands right now, when my cpu usage is high such as when playing certain games, HONK tends to lag.  The ability to set the process priority to high like you can in OBS would help mitigate this.

    Animated GIFs would be fantastic as well, but I know it's already something that you have already mentioned and other people have recommended as well.   Otherwise absolutely fantastic piece of software and I thank you for all your work!

    (+3)

    Properly support all possible F-Keys please.

    It's okay to have support for combinations as we already do but CTRL+ALT+SHIFT+F1-F12 is pretty much used by a lot of apps.
    F-Keys go up to F24 though, even if they're not on most keyboards they can be mapped using any number of utilities as well as by a streamdeck. 

    Veadotube and OBS support those keys and the clash rate with default system- and application shortcuts is close to zero.

    (1 edit)

    there is a lot of things mentioned here already and so far I am really enjoying honk. but I have run into a problem when it comes to keying out the background. my character has blue hair and wears yellow... a green background takes from the yellow, blue and magenta from the blue, red from the skin, black from the outline obviously and white from the eye and teeth whites... is there maybe a possibility to just have a transparent background like other programs? since obs allows for transparency I feel like that would open a lot more space for colour creativity!

    and other that that a bit of variety in blinking would be cool. like a 1- 1,2 - 1 blink sequence already gives a bit of variety and it doesnt look so dead and robot like :)

    I feel stupid for asking this, it's not much & not much of a problem but is there a chance for a preview button? I know I could just minimize everything & test stuff that way but when I started HONK up for the first time I was confused why there was no animation.

     I mistook the eye calibration for a preview button twice & messed around with things cause I didn't know what to do. It was a coincidence that I realized I should try having the program be unfocused when I realized I could see the animation now.(I was looking through the documents just in case & either missed it or could find were it said to test it that way)

    a "hack" for this is to click at your taskbar

    That was helpful thanks

    I can manage to figure things out with certain things but I'm not bright on other stuff even if they're simple looking back on it

    (+1)

    I really like the feature for the iris to track your cursor movement, but it can't be used for certain Model with big pupils because the Eye Pupil will need to clip with Sclera. I think it would be great if we can add 'clip' layer feature to solve this creativity limitations

    Can I suggest an idea that may or may not work (I haven't tested the iris tracking yet so forgive me if this doesn't work)? Try making the sclera completely transparent, then put white BEHIND the skin/body/etc to act as a sclera, then have the iris sandwiched between the white background and your model. It's not true clipping, but I think in theory it would work? 

    (+1)

    Three things I'd like:
    - More options when it comes to the bouncing when speaking, ontop of smoother bounce movement options. It's jarring
    -  Ability to rename layers
    - Transparency option for window. It's possible, should be pretty easy, it's nice, and It allows me to not have to modify colours to fit some chroma/luma key restrictions.

    I think adding support for gifs would be incredibly handy! Additionally, the option for more emote slots would be very useful, or a separate set of toggles that can be toggled on/off on top of the preexisting ones (good for putting on/taking off accessories without changing the base emote).

    Oh! I also think that adding in an in-application refresh button would be nice? That way you can edit your files and change it up and refresh the model to see the changes rather than closing/reopening.

    It’s maybe pretty late, but is there any chance of a Mac port one day?

    Some Things I'd like to see
    Clearer Organization of the layers - It's really hard to tell which part is on what layer, even just color grouping for each layer. So everything on Layer 1 are grouped together in a different color background that the user can change the color to make it accessible
    The Ability to Move the Entire Model not just Zoom - Since I use Honk with a Full Body Model I'd like the ability to Move everything, I guess the proper term is Panning around the model?
    Manual Edit to the Mouse Follow bar - it's hard to get the right amount, if I was able to type in the number it would be easier for tweaking
    More Rotate on Speech options - I love how active this makes the model but they can be too much for the parts I want to add, maybe a slider instead?
    More Programmable Emotes - I Run 2 instances of the program to run my model and then their hands, I would love to be able to just run one, I know it would be a lot but a second set of 8 emotes that don't change for the first set. So I can change faces while keeping one set of hands up? (I know it's a lot to ask)
    The ability to make a smoother bounce - So it can look more like breathing and not so jumpy
    Blink Options - I would love to see the blink be set to each Object that uses  Blink option. It can be randomized per object so you can have a blink and then something like a character playfully blepping on different times
    Reverse mouse cursor settings - Just to make things feel like they are more alive and moving on their own

    I know you are working on GIFS and I am excited for that
    I also agree with the transparent BG options

    Overall This Program is amazing and I love to use it as an anxious person who doesn't have a camera on them all the time like Live2D would. It's so Simple to use and play with, I do Hope there could be a Easy to learn but the allowing of more creativity with the parts for people, if they so choose. Even if there is an option in the settings to turn on a more "Advanced" Version with more sliders and options.

    (+1)

    Hello !
    I'm playing with Honk for almost a year now, and one thing i'm often thinking is feeling like i'm not having enough emotes sometimes. Or wanting to swap between two posture but with kind off the same model. So i thought about having a keybind to swap between models, not just swap between emotes ! It would be so nice and fluide. Thank you for reading !

    (+1)

    Compatibility with gif files for simple animation

    (1 edit)

    I don’t know how difficult it would be to implement or whether it’s already on the to do list, but it would be nice if we could tweak the positions of layers according to emote. Like a transform tool overlay or something, with position, scale, and rotation handles (or sliders, if that’s easier).

    For example, say I have a character who I want to raise the eyebrows of when I use an emote. Right now I have to make a layer with the eyebrows in position 1 and export it in my art software, and then make another layer with the eyebrows moved to positions 2 and export that too, then import both images into Honk and swap between them when I use the emote. It would be a lot easier if I just had one eyebrows layer and could set the positon of them according to emote I’m using. It would also make final tweaking of the model’s position a lot easier, rather than making those adjustments in my art program and re-exporting again.

    That’s just a simple example, but with a more complex character like I’m making, all the redundant layers of ‘the same thing but just in different positions’ is starting to eat up memory I think. So I would hope (or assume) that if this could be implemented it would save ram, since the program won’t have to load so many image files.

    Hope this request makes sense. And thanks for the tool you’ve built so far!

    Edit: Oh yes, also, it would be amazing if the eye-tracking could be mapped to a controller analogue stick too.

    (+3)

    Is this proyect still alive? I haven't seen notice or updates since a long time, am I missing something?

    I've loved using HONK this past year. Do you think we could set animations on an emote? As in, pressing a button and then playing a sequence of images in a loop?

    (+1)

    Some sort of iddle animation? I've seen veadotube do it and I thought it really added life to the character to have it move softly and  slightly like a real person ^-^

    (+1)

    If possible, I'd like to see support for gifs and also an options to make rotation movements smoother and less sporadic.

    as others have already suggested: would be really cool to get the option to have a transparent background!

    Push to talk option

    (+1)

    the ability to move the placements for individual mouth sprites, as well as blinking sprites, would be great (unless i somehow missed it)

    also, adding a way to calibrate the different noises  made when speaking would be phenomenal (as im typing this, not speaking at all, its changing the mouthes. also, sometimes when speaking it doesn't put the correct mouth, and I think implementing a mic calibration feature would be great)

    (+1)

    I would love to have some kind of voice activation sensitivity! There are often times where I breathe near my mic and my model moves as if I am talking, or noise from outside of the room triggers it. Being able to set a decibel level that causes the PNG to react (like Discord can do) would be really nice.

    Good afternoon! Absolutely love this program. <3 Question, do you think it would be possible to add a feature where you can tie a honk character to a specific User ID for Discord? =) That way if you are doing a recording with a second person you could have two different characters "speaking" on screen based on who they are receiving the input from. I currently use reactive images for this, but would love to be able to implement Honk for this sort of thing. ^^ <3

    Was HONK abandoned by the creator? Every time I see a post on this thread I'm thinking (hoping) that there's a new update.  Is @dreamtoaster even alive?

    Deleted 1 year ago

    I'd like to see a hotkey option to quickly switch between characters and/or having the option to add more than 8 emotes to each character. That way it's easier to quickly transition between characters without having to do it manually every time.

    (-12)

    MAKE HONK FOR FREE

    Would it be possible to have the head follow the mouse as well a little bit?

    How about having the head on a separate layer, and using the 'look' option? 

    I didn't even think of that! I might try and see, thank you!

    Sorry for the late reply ;v;

    (+7)(-1)

    I think the only feature request we want at this point is for Tyler to return from his over year hiatus and tell what the fuck is going on with the future of this app..

    Hello, like many others said, it would be nice if there was an option of a transparent background or if the program itself handled the transparency like all other VTuber programs do. Also, another interesting feature would be having a setting or some kind of smooth transitions between images themselves. Thank you for your time. All in all, quite cool, neat little program.

    I'd love to see a UI regarding blinking, where you can adjust the frequency/randomness factor. Maybe sliders, or even the ability to type in numbers, like a minimum and maximum number in milliseconds for each one. So you could do, say, 2000ms-2000ms, so exactly every 2 seconds, the "blink" would occur. Or 500ms-3000ms, so between every .5 and 3 seconds, randomly it would occur. It would be nice to have this available on a per-object basis, as well. For instance, I use the blink functionality not just for my character's eyes, but for the arms when using a mouse/keyboard or a controller. The "blink" animation is simply the arms/hands/fingers being in a slightly different position, so it looks like the character is moving the controller or mouse every so often. Being able to adjust the time factors would be great for things like that, especially if it could be separate from the eye blinking frequency!

    It would be nice to have a feature that puts the avatar in motion while idle, so it doesnt look so still? Similar to how veadotube mini does it? Like the shaking, slow fast, etc.

    (1 edit) (+2)

    i did hear from tyler recently as i wanted to reach out for myself to see the future of honk

    this was their reply! <3 sooooo have patience everyone! im sure some great updates are on their way soon and im excited to hear about them ^^

     

    Honk looks amazing! I just have 1 question and 1 feature request/idea!

    1. Are there ever plans to build this out for mac? I can run it on my M1 using parallels, but native is always nicer, less risk of latency, etc.

    2. I sometimes stream music, and a midi clock sync would be a killer feature for me. I would love to have a pngtube app that can listen to either BPM and start/stop messages from ableton/Logic/etc, or even listen to timecode and bounce on the beat!

    Can we expect a version for MacOS ? Pleeeease

    any chance of a Mac version?

    Is there a already a way to rotate/transform a layer while the mouse is moving?
    I want to try to mimic the illusion of 3D with my character, or tilt the mouth depending where m cursor is.

    An option to turn off/tone down the UI animation [the float-on-hover, text, etc] would be cool! I've got migraine issues sometimes and I've noticed I can't work on my model during these flareups :(

    I'd like to bump this request. The UI animation is a real issue when trying to manually click and drag scrollbars, since the box width changes and affects the hitbox, causing it to constantly change size when hovering over the edge. It'd be really nice to have an option that disables the animations for that reason as well. Also :( to migraines, that's sucky.

    Will DreamToaster ever come back to update HONK? ;-;

    A linux native version would be amazing. I can run it under wine, but it’s very clunky.

    A hot key to switch to a different characters as there are only 8 emote slots. I’d say more emotes but there are only so many hotkeys I can use until it effects stream lol.