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Thanks for you patience. 

I tried to replicate this on two different Windows 11 computers and I am not sure I am seeing what you saw. I did a lot of timing experiments and never saw variance in the 0.5 second range, I only saw a difference of about 1-2 milliseconds between frames. Nevertheless I did update the way the program calculates FPS in an effort to workaround this issue. You will find the new binaries in the pacman-rc.zip. I hope they solve the problem.

Hi!

The keyboard issue still exists. However, since you did not encountered the issue(about 0.5 second) when you tested on two Windows 11 computers, may the issue be due to my wrong judgement only? I am not sure. However, 1-2 milliseconds, the pause is not so short. My suggestion: you ignore my report. If other people encounter the issue and report to you, you look into the issue again.

By the way, there are two versions on this game page: pacman.zip and pacman-rc.zip. pacman.zip is better than pacman-rc.zip. When I tested the pacman-rc.zip, the speeds of the characters were not too steady. I suggest that you only keep pacman.zip on the game page.

Thanks for checking it out again. I removed the -rc version. That version recalculated the FPS once a second with the goal of being more reactive to slowness, but it would defintitely feel more jerky. I would have expected that with a program as simple as this and looking over an entire second (> 100 frames) we'd stable FPS numbers, but that doesn't seem to be the case. Anyway I removed this version based on your feedback.