Hi.
Which of these categories does this fall under?
- A) Year 2023
- B) Zombie
- C) Institution Breakout
- D) Hospital
- E) Final Days
Thanks for checking it out again. I removed the -rc version. That version recalculated the FPS once a second with the goal of being more reactive to slowness, but it would defintitely feel more jerky. I would have expected that with a program as simple as this and looking over an entire second (> 100 frames) we'd stable FPS numbers, but that doesn't seem to be the case. Anyway I removed this version based on your feedback.
Thanks for you patience.
I tried to replicate this on two different Windows 11 computers and I am not sure I am seeing what you saw. I did a lot of timing experiments and never saw variance in the 0.5 second range, I only saw a difference of about 1-2 milliseconds between frames. Nevertheless I did update the way the program calculates FPS in an effort to workaround this issue. You will find the new binaries in the pacman-rc.zip. I hope they solve the problem.
Thanks for the feedback!
I only have one machine with Windows11, an old Dell that is not officially supported for Windows11 but can run it with a Registery hack. I tried the program this morning on this computer and had no issues. Obviously I could not try every version and every resolution, but I did try both 32-bit and 64-bit, both pman and techman and a couple of resolutions and could not duplicate the issue with a few seconds of play.
Can you provide a little more detail? Which binary did you try, what resolution, was this on desktop of laptop, etc. I'd be happy to try to debug this but it's hard if I cannot repro the issue.
My submission is https://github.com/ixiz9/freebasic-games/tree/main/pacman.
To compile the version that complies with the contest rules do
fbc -d v2023 pman.bas
Screenshot: