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Thanks! I'm aware of how complicated the game is, I think I was leaning too much on the thought of me making an in game tutorial, and even with that I think it still might be a bit too complicated. 

There is unfortunately a lot I really wanted to implement, some things I considered "core" to the idea. Basically part of the design was that you had to design your machine placements because you could get damaged in the crossfire of machines transporting items, I thought that would have been cool and add depth. I may have overscoped and unfortunately specifically the Metafab integration is pretty janky, even though it does work technically. Also the story is missing which is unfortunate. Basically there's a lore reason why metafab integration is through your ship, there's a "network" of other trade terminals that is "meta" metafab lol.

I'm glad you were able to enjoy the systems, I tried to create them with care since I enjoy playing the game myself