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Very fun game. I guess the engine can be easily re-worked to make similar games like "Chain Factor"/"Drop 7" and the like

Possibly, the limitation with this sprite-only engine would be having tiles in between rows. I have tile-based engines from the likes of Pillars or 20 which might be more suited to that sort of game.

Makes sense. I guess Hyper Harvest only works because all the tiles are aligned horizontally on the same raster line. As soon as you have a single dropping tile it would be problematic.