Makes sense. I guess Hyper Harvest only works because all the tiles are aligned horizontally on the same raster line. As soon as you have a single dropping tile it would be problematic.
Neo-Rio
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It's amazing how many high-score savers actually don't cater for this problem and can't gracefully handle disk errors... but the scene doesn't want to know about anything other than drive 8, expect it to always be there, and to never fail. But this is a simple fix, so why not if the game is a one-filer?
Amazing port! Plays very faithfully!
The highscore saver will crash the program before it starts if you didn't load the game from a diskdrive though... although in such cases it's just best to disable highscore saving/loading if the last load device is less than 8 (should be able to handle tape loads and cartridge DMA loads then!)
Awesome work! I did notice that on one occasion my captured fighter was immediately returned to me as soon as the alien finished capturing it and taking it to the top of the screen. I didn't have to shoot him! Probably has something to do with the iffy collision detection. Hopefully you can nail the issue!