This feels fairly juicy! The particle effects and knockback give a night weight to the projectiles and the bopping soundtrack matches well with the on-screen text
I wish the game communicated more clearly what was going on, and most importantly what my progress was because while I think I know (collecting clovers fills the blue bar, which increases fire rate), I didn't feel like I was working towards anything. just more development would've added a lot of replayablility. Especially the start with the self-aware text box was really cool and I wish that got reused as the game progressed.
The movement also feels just slow and sluggish. Blasting gnomes however, the main point of this, was very satisfying!