There's some really interesting content here.
- The technical implementation of the visual effects is top notch. Juicy to the max and high quality across the board.
- The enemy designs are versatile and fun and provide fun combat.
- The vortex juicing up looks really cool, but doesn't feel particularly coherent with the rest of the gameplay.
- If I understood correctly, you can collect different juice sequences to build up your weapons in order, then press [R] to trigger the next juice if you want to change early. There's an interesting core concept here, but may need some exploration to polish the experience. I never felt I was planning my weapon usage, just "pressing R" to get whatever was available.
Overall, this is an awesome piece so thanks for making it!