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I really enjoyed this game, and especially liked it's aesthetics.

I think the mechanics of this game are super important to understand, and I just had to guess at them for a while. the controls are right on the screen which is nice, but an in-game tutorial about moving, optimizing, extra exp for the most rats, upgrades, when damage happens, do you get extra damage etc.

I'm not exactly feeling the fast-paced-ness with the current turn based system. especially when sometimes I like my current position, and don't want to move, and just sit waiting.

I like the choice of music, and i think if you were forced to move along with the beat of the music, it would be much more frantic/exciting.

I'm not sure if the sound effects match the music and the rest of the game.

Thank you for playing and for the feedback :) 

I'm quite happy to hear that you like the aesthetics since it's normally one of my weaknesses.

Yeah, the tutorial could need some work, but it is intended that some things (like optimizing and such) should be discovered by the player.

I can see where you come from with the fast-paced-ness, but I didn't know a better way to describe it since it is not classical turn-based or real-time. You don't have to wait if you don't want to move since you can rotate on the spot. A dedicated skip option might be more obvious ^^

Thanks again for the suggestions :)